We've documented 22 accessibility features for A Way To Slay, including Low Pressure, No Quick Reactions, No Repeated Pressing, No Holds and One Motion Targeted. Its accessibility is strongest in Visual and Controls but it also has features in Getting Started, Audio, Reading and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Accessibility Notes
Game Details
Release Date: 07/08/2018
Price: Free
Out Now: Android and iOS
Players: 1
Genres: Action, Fighting and Sequencing
Accessibility: 22 features
Components: 3D Third-Person and Hand-Made
Developer: No Triple A Games 1 (@NoTripleAGames1)
Costs: Free. In-Game Purchases, In-Game Pass and Advertising
Controls
We've documented 5 accessibility features for Controls in A Way To Slay which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Similar Games With More Accessibility Features for Controls
If you want to play A Way To Slay, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Tenderfoot Tactics (13 Controls Features)
- Street Fighter 6 (11 Controls Features)
- Bleak Sword DX (10 Controls Features)
- En Garde (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in A Way To Slay which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to A Way To Slay, and offer accessibility features for Difficulty:
- Sifu (2 Difficulty Features)
- En Garde (1 Difficulty Feature)
- Bleak Sword DX (1 Difficulty Feature)
- Fight Crab (1 Difficulty Feature)
Getting Started
We've documented 4 accessibility features for Getting Started in A Way To Slay which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play A Way To Slay, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Slay the Spire (6 Getting Started Features)
- En Garde (5 Getting Started Features)
- Street Fighter 6 (5 Getting Started Features)
- Dicey Dungeons (5 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in A Way To Slay which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play A Way To Slay, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Street Fighter 6 (5 Reading Features)
- Sifu (5 Reading Features)
- Tenderfoot Tactics (5 Reading Features)
- En Garde (4 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in A Way To Slay which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Similar Games With More Accessibility Features for Navigation
If you want to play A Way To Slay, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Street Fighter 6 (6 Navigation Features)
- Slay the Spire (6 Navigation Features)
- Sifu (5 Navigation Features)
- En Garde (4 Navigation Features)
Visual
We've documented 7 accessibility features for Visual in A Way To Slay which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play A Way To Slay, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Slay the Spire (9 Visual Features)
- Street Fighter 6 (8 Visual Features)
Audio
We've documented 3 accessibility features for Audio in A Way To Slay which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson