We've documented 3 accessibility features for Everything, including Adjust Speed, Low Pressure and No Quick Reactions. It has features in Getting Started to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Accessibility Notes
Game Details
Release Date: 21/03/2017, updated in 2019
Price: 80% off
Out Now: Mac, PC, PS4 and Switch
Skill Rating: 3+ year-olds
Players: 1
Genres: Narrative, Traversal (Adventure and Simulation)
Accessibility: 3 features
Components: 3D Third-Person and Open World
Developer: David Oreilly (@DavidOreilly)
Costs: Purchase cost
Controls
We haven’t documented any accessibility features for Controls in Everything which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Everything, and offer accessibility features for Controls:
- Farewell North (11 Controls Features)
- Shelter (9 Controls Features)
- Hindsight (9 Controls Features)
- Humanity (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Everything which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Everything, and offer accessibility features for Difficulty:
- Ctrl Alt Ego (2 Difficulty Features)
- Jettomero: Hero of the Universe (2 Difficulty Features)
- Lost Ember (1 Difficulty Feature)
- Mini Metro (1 Difficulty Feature)
Getting Started
We've documented 3 accessibility features for Getting Started in Everything which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Similar Games With More Accessibility Features for Getting Started
If you want to play Everything, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Wilderless (10 Getting Started Features)
- Lushfoil Photography Sim (10 Getting Started Features)
- Henry Halfhead (8 Getting Started Features)
- Skye Tales (8 Getting Started Features)
Reading
We haven’t documented any accessibility features for Reading in Everything which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Everything, and offer accessibility features for Reading:
- Season: A Letter to the Future (7 Reading Features)
- I Am Dead (7 Reading Features)
- New Pokemon Snap (6 Reading Features)
- A Dark Room (6 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Everything which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Everything, and offer accessibility features for Navigation:
- Skye Tales (6 Navigation Features)
- Ctrl Alt Ego (5 Navigation Features)
- Penko Park (5 Navigation Features)
- Sword of the Sea (3 Navigation Features)
Visual
We haven’t documented any accessibility features for Visual in Everything which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Everything, and offer accessibility features for Visual:
- Skye Tales (8 Visual Features)
- Mini Metro (8 Visual Features)
- Townscaper (7 Visual Features)
- A Dark Room (7 Visual Features)
Audio
We haven’t documented any accessibility features for Audio in Everything which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Everything, and offer accessibility features for Audio:
- Farewell North (3 Audio Features)
- Skye Tales (3 Audio Features)
- Ctrl Alt Ego (3 Audio Features)
- I Am Dead (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson