We've documented 10 accessibility features for Frost, including Low Pressure, No Quick Reactions, One Motion Targeted, Play Without Hearing and Visual Cues. Its accessibility is strongest in Getting Started and Visual but it also has features in Audio, Controls and Reading to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Game Details
Release Date: 25/03/2017
Out Now: iOS
Players: 1
Genres: Simulation (Puzzle and Traversal)
Accessibility: 10 features
Components: 2D Side-On and Pixels
Developer: Kunabi B (@KunabiB)
Costs: Purchase cost
Controls
We've documented 1 accessibility feature for Controls in Frost which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Similar Games With More Accessibility Features for Controls
If you want to play Frost, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Humanity (8 Controls Features)
- I Am Fish (7 Controls Features)
- Onde (6 Controls Features)
- Moshi: Sleep and Mindfulness (4 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Frost which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Frost, and offer accessibility features for Difficulty:
Getting Started
We've documented 3 accessibility features for Getting Started in Frost which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Frost, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Onde (7 Getting Started Features)
- I Am Fish (5 Getting Started Features)
- Moshi: Sleep and Mindfulness (4 Getting Started Features)
- Lifelike (4 Getting Started Features)
Reading
We've documented 1 accessibility feature for Reading in Frost which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Similar Games With More Accessibility Features for Reading
If you want to play Frost, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Navigation
We haven’t documented any accessibility features for Navigation in Frost which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Frost, and offer accessibility features for Navigation:
Visual
We've documented 3 accessibility features for Visual in Frost which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Frost, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Traffix (9 Visual Features)
- Fingle (6 Visual Features)
- Blek (6 Visual Features)
- Moshi: Sleep and Mindfulness (4 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Frost which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Frost, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Lifelike (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson