We've documented 8 accessibility features for Gunman Clive, including Large Text, Select Difficulty, Multiple Buttons & Single Stick, Minimal Reading and Balance Audio. Its accessibility is strongest in Visual and Reading but it also has features in Controls, Difficulty and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Game Details
Release Date: 02/01/2012, updated in 2020
Price: 50% off
Out Now: 3DS and 2DS, Android, PC, PS4, Switch, Wii U and iOS
Players: 1
Genres: Platform, Shooting and Action
Accessibility: 8 features
Components: 2D Side-On and Hand-Made
Developer: Bertil Horberg (@BertilHorberg)
Costs: Purchase cost
Controls
We've documented 1 accessibility feature for Controls in Gunman Clive which deals with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Similar Games With More Accessibility Features for Controls
If you want to play Gunman Clive, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Rayman Origins (7 Controls Features)
- Young Souls (6 Controls Features)
- Cuphead (6 Controls Features)
- Kero Blaster (5 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Gunman Clive which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Similar Games With More Accessibility Features for Difficulty
If you want to play Gunman Clive, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Young Souls (3 Difficulty Features)
- My Friend Pedro (2 Difficulty Features)
- Scott Pilgrim vs. The World: The Game (2 Difficulty Features)
- Cuphead (2 Difficulty Features)
Getting Started
We haven’t documented any accessibility features for Getting Started in Gunman Clive which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Gunman Clive, and offer accessibility features for Getting Started:
- Young Souls (5 Getting Started Features)
- My Friend Pedro (4 Getting Started Features)
- Scott Pilgrim vs. The World: The Game (3 Getting Started Features)
- Rayman Origins (3 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Gunman Clive which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
Similar Games With More Accessibility Features for Reading
If you want to play Gunman Clive, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Mechstermination Force (6 Reading Features)
- Young Souls (5 Reading Features)
- Hollow Knight (5 Reading Features)
- Laika: Aged Through Blood (4 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Gunman Clive which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Gunman Clive, and offer accessibility features for Navigation:
- Laika: Aged Through Blood (5 Navigation Features)
- My Friend Pedro (4 Navigation Features)
- Scott Pilgrim vs. The World: The Game (2 Navigation Features)
- Cuphead (2 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Gunman Clive which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Similar Games With More Accessibility Features for Visual
If you want to play Gunman Clive, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Young Souls (7 Visual Features)
- My Friend Pedro (5 Visual Features)
- Kaze and the Wild Masks (5 Visual Features)
- Super Punch Patrol (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Gunman Clive which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Gunman Clive, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Kaze and the Wild Masks (3 Audio Features)
- Laika: Aged Through Blood (2 Audio Features)
- My Friend Pedro (2 Audio Features)
- Young Souls (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Wesley Williams