We've documented 11 accessibility features for Inmost, including Large Subtitles, No Holds, Partially Voiced, Fully Subtitled (Or No Speech) and Multiple Buttons & Single Stick. Its accessibility is strongest in Reading and Controls but it also has features in Getting Started, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Controls
We've documented 3 accessibility features for Controls in Inmost which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Similar Games With More Accessibility Features for Controls
If you want to play Inmost, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Oddworld Soulstorm (5 Controls Features)
- Hollow Knight (5 Controls Features)
- Gris (5 Controls Features)
- Death's Gambit (4 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Inmost which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Inmost, and offer accessibility features for Difficulty:
- Oddworld Soulstorm (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Inmost which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Inmost, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Dordogne (9 Getting Started Features)
- Cris Tales (6 Getting Started Features)
- Hollow Knight (3 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Inmost which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.
Similar Games With More Accessibility Features for Reading
If you want to play Inmost, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Cris Tales (7 Reading Features)
- Hollow Knight (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Inmost which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Similar Games With More Accessibility Features for Navigation
If you want to play Inmost, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Cris Tales (5 Navigation Features)
- Death's Gambit (3 Navigation Features)
- Oddworld Soulstorm (2 Navigation Features)
- Dordogne (2 Navigation Features)
Visual
We haven’t documented any accessibility features for Visual in Inmost which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Inmost, and offer accessibility features for Visual:
- Cris Tales (4 Visual Features)
- Limbo (4 Visual Features)
- Death's Gambit (3 Visual Features)
- Hollow Knight (3 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Inmost which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Inmost, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Death's Gambit (2 Audio Features)
- Oddworld Soulstorm (2 Audio Features)
- Cris Tales (2 Audio Features)
- Dordogne (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Goran Wallgren