We've documented 32 accessibility features for ScourgeBringer, including Large Text, Guaranteed Progress, Adjust Speed, Low Pressure and Control Assists. Its accessibility is strongest in Controls and Getting Started but it also has features in Visual, Reading, Navigation, Audio and Difficulty to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked ScourgeBringer accessibility 2 years ago. It was re-examined by Andy Robertson and updated 2 years ago.
Accessibility Notes
The controls are fully remappable and you can opt to tap or hold for slash attacks. You can opt for mouse aiming.
You can turn off the background flashing when your health is low. You can switch the text to a non-pixelated font. Text is generally of a good size although some is red on a purple background that results in low contrast.
There are different audio cues for each of the enemies as well as audio feedback when you hit or miss. Enemies all have a unique animation and sound cue to signal they are about to attack. If you find the music too hectic/stressful you can opt for a softer music style.
Developer Thomas Altenburger talks in this video about how the accessibility was created and an in-depth look at how these options are implemented.
Game Details
Release Date: 06/02/2020, updated in 2020
Out Now: Android, Mac, PC, PS Vita, PS4, Switch, Xbox One and iOS
Skill Rating: 9+ year-olds
Players: 1
Genres: Action, Platform (Fighting and Traversal)
Accessibility: 32 features
Components: 2D Side-On and Pixels
Developer: Flying Oak Games (@FlyingOakGames)
Costs: Purchase cost
Controls
We've documented 9 accessibility features for Controls in ScourgeBringer which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Similar Games With More Accessibility Features for Controls
If you want to play ScourgeBringer, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Dome Keeper (11 Controls Features)
- Bleak Sword DX (10 Controls Features)
- Barbearian (10 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in ScourgeBringer which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Similar Games With More Accessibility Features for Difficulty
If you want to play ScourgeBringer, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Tiny Thor (2 Difficulty Features)
- Dome Keeper (2 Difficulty Features)
- Sol Cresta (2 Difficulty Features)
- Teenage Mutant Ninja Turtles: Shredder's Revenge (2 Difficulty Features)
Getting Started
We've documented 8 accessibility features for Getting Started in ScourgeBringer which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Assisted Progress With Boosts: If you fail frequently the game automatically gets easier to ease the likelihood of failure. Or there’s an option to start this happening, like giving more health, lives or power each time you fail. Sometimes called Rubber Banding.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Reading
We've documented 3 accessibility features for Reading in ScourgeBringer which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play ScourgeBringer, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Nobody Saves The World (6 Reading Features)
- Dodgeball Academia (6 Reading Features)
- Teenage Mutant Ninja Turtles: Shredder's Revenge (5 Reading Features)
- Enter The Gungeon (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in ScourgeBringer which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Similar Games With More Accessibility Features for Navigation
If you want to play ScourgeBringer, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Nobody Saves The World (5 Navigation Features)
- Bleak Sword DX (4 Navigation Features)
- Dome Keeper (4 Navigation Features)
- Dodgeball Academia (4 Navigation Features)
Visual
We've documented 6 accessibility features for Visual in ScourgeBringer which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
High Contrast: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast or brightness between light and dark.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play ScourgeBringer, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Shotgun King (8 Visual Features)
- Thoth (7 Visual Features)
- Dodgeball Academia (7 Visual Features)
- Disc Room (7 Visual Features)
Audio
We've documented 2 accessibility features for Audio in ScourgeBringer which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Similar Games With More Accessibility Features for Audio
If you want to play ScourgeBringer, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Dome Keeper (4 Audio Features)
- Shotgun King (3 Audio Features)
- Enter The Gungeon (3 Audio Features)
- Dodgeball Academia (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and Jonah Monaghan