We've documented 16 accessibility features for Sticky Terms, including Large Text, Low Pressure, No Quick Reactions, No Repeated Pressing and One Motion Targeted. Its accessibility is strongest in Visual and Controls but it also has features in Getting Started, Reading, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Game Details
Release Date: 01/03/2020
Price: Free
Out Now: Android and iOS
Players: 1
Genres: Brain Game and Puzzle
Accessibility: 16 features
Components: 2D Side-On and Text
Developer: Kamibox Ph (@Kamibox_Ph)
Costs: Free. Advertising
Controls
We've documented 3 accessibility features for Controls in Sticky Terms which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Sticky Terms, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Wurdweb (7 Controls Features)
- Wordle (6 Controls Features)
- Ord (6 Controls Features)
- Lost Words: Beyond the Page (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Sticky Terms which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Sticky Terms, and offer accessibility features for Difficulty:
- Hexicon (2 Difficulty Features)
- Wordle (2 Difficulty Features)
- Dear Reader (1 Difficulty Feature)
- Subwords (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Sticky Terms which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Sticky Terms, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Ordet (8 Getting Started Features)
- Wurdweb (8 Getting Started Features)
- Hexicon (7 Getting Started Features)
- Letters: A Written Adventure (7 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Sticky Terms which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
Similar Games With More Accessibility Features for Reading
If you want to play Sticky Terms, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- LOK Digital (5 Reading Features)
- Letters: A Written Adventure (5 Reading Features)
- Wordle (5 Reading Features)
- Subwords (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Sticky Terms which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Similar Games With More Accessibility Features for Navigation
If you want to play Sticky Terms, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Letter² (3 Navigation Features)
- LOK Digital (2 Navigation Features)
- Wurdweb (2 Navigation Features)
- Penrose (2 Navigation Features)
Visual
We've documented 7 accessibility features for Visual in Sticky Terms which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Sticky Terms, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Letter Rooms (10 Visual Features)
- Subwords (9 Visual Features)
- LOK Digital (8 Visual Features)
- Wurdweb (8 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Sticky Terms which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Sticky Terms, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Inner Tao (3 Audio Features)
- Lost Words: Beyond the Page (3 Audio Features)
- LOK Digital (2 Audio Features)
- Letters: A Written Adventure (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson