We've documented 17 accessibility features for Switch 'N' Shoot, including Large Text, No Repeated Pressing, No Holds, 1 Button and Remap Buttons. Its accessibility is strongest in Controls and Reading but it also has features in Visual, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Accessibility Notes
Game Details
Release Date: 10/04/2019, updated in 2020
Out Now: Mac, PC, PS4 and Switch
Players: 1
Accessibility: 17 features
Components: 2D Side-On and Pixels
Developer: Crowbarska (@Crowbarska)
Costs: Purchase cost
Controls
We've documented 8 accessibility features for Controls in Switch 'N' Shoot which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button: Can play with a single button.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Anywhere: Can play with touchscreen, tap anywhere.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop-up the game menu.Whether you can remap menu navigation buttons isn't considered here.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Similar Games With More Accessibility Features for Controls
If you want to play Switch 'N' Shoot, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
- Roto Force (12 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Switch 'N' Shoot which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Switch 'N' Shoot, and offer accessibility features for Difficulty:
- Roto Force (2 Difficulty Features)
- Air Twister (2 Difficulty Features)
- Sol Cresta (2 Difficulty Features)
- Kick Bot (2 Difficulty Features)
Getting Started
We haven’t documented any accessibility features for Getting Started in Switch 'N' Shoot which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Switch 'N' Shoot, and offer accessibility features for Getting Started:
- Roto Force (6 Getting Started Features)
- Cosmic Defenders (6 Getting Started Features)
- Qomp (5 Getting Started Features)
- Kick Bot (4 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Switch 'N' Shoot which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Switch 'N' Shoot, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Roto Force (6 Reading Features)
- Air Twister (5 Reading Features)
- Skies of Chaos (4 Reading Features)
- Qomp (4 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Switch 'N' Shoot which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Menu Navigation
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop-up the game menu.Whether you can remap menu navigation buttons isn't considered here.
Similar Games With More Accessibility Features for Navigation
If you want to play Switch 'N' Shoot, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Cosmic Defenders (8 Navigation Features)
- Roto Force (4 Navigation Features)
- Skies of Chaos (3 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Switch 'N' Shoot which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Colour Options
Colour Adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.
Similar Games With More Accessibility Features for Visual
If you want to play Switch 'N' Shoot, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Qomp (7 Visual Features)
- Cosmic Defenders (7 Visual Features)
- Jumpy Wall (6 Visual Features)
- Kick Bot (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Switch 'N' Shoot which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Switch 'N' Shoot, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Kick Bot (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative