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Play Overview
Digital Compass (2015) is an adventure game set in a fictional fantasy town. You choose from a series of eight young characters facing tough decisions about civic life: social media, homework, popularity, sports and romance to name a few.
Play involves selecting one of the characters and making choices to guide them through their digital dilemmas. You make a series of choices that have both obvious and less obvious consequences. Novel for these sorts of games, at any time you can pull up a map of the decisions you have made to trace how things turned out.
Although the game is focused squarely on education rather than entertainment, and older children might find it heavy-handed, the quality of the product makes it stand out. The characters are well fleshed out, the graphics engaging and all the dialogue is fully voiced.
The result is an innovative way for children to explore how decisions made in their digital lives can affect their relationships and futures. The varied story paths and multiple decision points encourage students to play repeatedly in order to explore alternative courses of action.
Our examiner, Andy Robertson, first checked Digital Compass 2 years ago. It was re-examined by Jo Robertson and updated 24 months ago.
Play involves selecting one of the characters and making choices to guide them through their digital dilemmas. You make a series of choices that have both obvious and less obvious consequences. Novel for these sorts of games, at any time you can pull up a map of the decisions you have made to trace how things turned out.
Although the game is focused squarely on education rather than entertainment, and older children might find it heavy-handed, the quality of the product makes it stand out. The characters are well fleshed out, the graphics engaging and all the dialogue is fully voiced.
The result is an innovative way for children to explore how decisions made in their digital lives can affect their relationships and futures. The varied story paths and multiple decision points encourage students to play repeatedly in order to explore alternative courses of action.
Our examiner, Andy Robertson, first checked Digital Compass 2 years ago. It was re-examined by Jo Robertson and updated 24 months ago.
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Play Style
This is a Communication and Narrative game with Puzzle elements. This is a single-player game.
Duration
Play Time: It takes between 5 minutes and 10 minutes to play a round of this game. Each play through takes around 10 minutes, but it's worth playing each story multiple times to see how it plays out. Each character has 9 endings, 23 decision points, 32 paths and 50 stories.
Benefits
This game is good if you want to:
Age Ratings
Rated for younger players in Australia. Rated IGEA G.
Skill Level
9+ year-olds usually have the required skill to enjoy this game. The simple play and set-up scenarios mean this works well for young players. The skill to play is in understanding the questions and processing implications.
Game Details
Release Date: 07/08/2015, updated in 2019
Price: Free
Out Now: Web
Skill Rating: 9+ year-olds
Players: 1
Genres: Communication, Narrative and Puzzle
Accessibility: 0 features documented (Tweet Developer )
Components: 2D Side-On and Hand-Made
Developer: Common Sense Ed (@CommonSenseEd)
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