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I Am Alive

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Play OverviewPlay Overview

I Am Alive (2012) is an action adventure in a post apocalyptic future where an event has reduced cities to rubble. You traverse the country to find your wife and child. It draws on end of humanity fiction like The Road, and stands out for its commitment to creating this atmosphere of a world in pieces. It's an unflinching look an a world undone, pressed home not with flashy visuals but by the pain of characters in need and the frustration of losing substantial progress if you die.

Play is often slow, as you explore the collapsed city with sparse encounters with friends and not-so-friendly survivors. There is a lot of shimmying along girders and hanging from bridges to get around. But unlike other games, you are limited in how far you can climb and how long you can hang on for. Like the world around you, you are a man in pieces.

As you progress you can find various resources. However, these prized items need to be used with utmost care if you are going to survive. Not only are food, water (and bullets) scarce, you can only explore street level for a limit time because of a damaging dust storm. The result is a game you limp through, safeguarding your resources and only using if absolutely necessary.

Encounters are equally edgy. To preserve your bullets it's often better to act submissive, or trick assailants into trusting you before kicking them off ledges. Some of these enemies are random encounters, but others are set pieces that painfully illustrate how low humanity can fall. Friendly encounters present other conundrums, as you are asked for precious first aid kits in return for Retry tokens that reduce how much progress you lose if you die.

The result is a game that stands out for its commitment to its theme. Not once does it break cover from creating a space where humanity has lost not only civilisation but hope. There are moments of connection and light, but these only serve to illustrate what was lost.

Our examiner, Andy Robertson, first checked I Am Alive 2 years ago. It was re-examined by Jo Robertson and updated 22 months ago.
Kids not old enough for this yet? There are lots of games similar to I Am Alive. Here are some similar younger-rated games:

Play StylePlay Style

This is an Adventure and Simulation game with Action, Collecting, Narrative, Platform and Traversal elements. This is a single-player game. There was originally an online multiplayer and co-op but this is no longer available.

DurationDuration

Play Time: This game will take between 6 hours and 8 hours to complete.

Age RatingsAge Ratings

Content Rating

Rated PEGI 18 for frequent strong violence and strong language. Game contains one scene of a sexual threat towards a restrained woman. Although the characters are silhouetted behind a curtain, the dialogue is clear as are the characters actions. The game also contains use of the word '*!@?*'. Enemies can be shot with a gun or by bow and arrow. You can also slit throats with a machete.

Rated for younger players in Australia. Rated Mature Accompanied (MA 15+) for Strong Themes and Strong Violence.

Skill Level

15+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content. You need to be able to manage resources well, and cope with losing progress if you die.

CostsCosts

I Am Alive usually costs £12.49.
 

I Am Alive

Steam Store PC £12.49
There are no additional in-game purchases, loot boxes, adverts or subscription costs.

DetailsGame Details

Release Date: 07/03/2012, updated in 2013

Out Now: PC, PS3 and Xbox 360

Skill Rating: 15+ year-olds

Players: 1

Genres: Adventure, Simulation (Action, Collecting, Narrative, Platform and Traversal)

Accessibility: 0 features documented (Tweet Developer )

Components: 3D Third-Person and Open World

Developer: Ubisoft (@Ubisoft)


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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