Accessibility Dashboard
We work with developers and accessibility experts to record a detailed record of the accessibility settings and features in each game on the database. If you are a developer or have accessibility knowledge and would like to add to (or correct) this data please email our editor.Recent Games With Accessibility Features
Here are the games recently updated with accessibility data:Accessibility by Feature
Here's a list of how many flags have been set against each item. You can select each one to see the list of matching games:
Tag | Applications |
Accessibility: We have a vast range of accessibility options documented for each game in the database. | 0 |
Difficulty: How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck. | 0 |
Difficulty Options: | 0 |
Select Difficulty: Select difficulty from a range of presets. | 94 |
Customise Difficulty: Customise different aspects of the game. | 51 |
Competitive Difficulty: Difficulty not adjustable, because you compete against other players. | 29 |
Adjust After Setting: | 0 |
Adjustable Anytime: You can adjust the difficulty while playing. | 22 |
Adjustable Between Levels: You can adjust the difficulty between levels/rounds. | 31 |
Cognitive Pressure: | 0 |
Reaction-time Not Critical: Individual game actions don’t need quick reactions. | 112 |
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available. | 132 |
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times. | 46 |
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress. | 98 |
Assistance: | 0 |
View Control Mapping: You can view a map of controls during play. | 98 |
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials. | 62 |
Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc. | 60 |
Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like. | 59 |
View Game Map: View a map of the game world during play, with points of interest and missions highlighted throughout entire game. | 33 |
Rubber Banding: Trailing players are dynamically given an advantage, or the game gets easier if you die frequently. | 6 |
Beginner Advantage: Select an advantage for weaker players | 3 |
Practice Area: You can practice freely without opponents or time pressures. | 71 |
Tutorials: There are helpful tutorials, instructions and tips. | 210 |
Unlocking: | 0 |
No Unlocking Required: Access any mode, location, character, weapon or vehicle from the start. | 22 |
Reading: How much reading or listening comprehension is required, and how accessible this is. | 0 |
Reading Level: | 0 |
No Reading: No reading is required. | 40 |
Simple Minimal Reading: Minimal reading is required. | 165 |
Moderate Reading: Moderate reading required. | 92 |
Extensive Complex Reading: Extensive reading required. | 17 |
Text Visibility: | 0 |
Large Clear Text: Text is large and clear, or can be adjusted to be. | 151 |
High Text Contrast: Text colour contrasts to background. | 123 |
Subtitles: | 0 |
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be. | 86 |
Some spoken content has subtitles: Some spoken content has subtitles. | 17 |
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game. | 192 |
Captions: | 0 |
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking. | 76 |
Speaker Indicator and their Tone: Captions indicate who is speaking and their tone. | 12 |
Speaker Indicator, their Tone and Environment Sounds: Captions indicate who is speaking and their tone, game sound and music. | 12 |
Voiced: | 0 |
Some Dialogue is Voiced: Some of the game dialogue and narrative is voice acted. | 37 |
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced. | 69 |
Menus are Voiced: All of the game menus can be narrated for easier navigation. | 20 |
Controls: How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. | 0 |
Gamepad: Required inputs for the game, or that can be setup with remapping. | 0 |
1 Button: Can play with single button. | 16 |
2 Buttons: Can play with 2 buttons. | 6 |
1 Stick: Can play with 1 stick. | 5 |
1 Button & Single Stick: Can play with button and stick. | 20 |
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick. | 87 |
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. | 133 |
Mouse And Keyboard: | 0 |
Keyboard Alone: Can play with just the keyboard. | 66 |
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel. | 58 |
Mouse and Keys: Can play with mouse and multiple keys. | 153 |
Mouse and Controller: Can play with mouse and controller simultaneously. | 14 |
Touchscreen: Touchscreen controls for this game are: | 0 |
One Tap Anywhere: Play with touchscreen, tap anywhere. | 16 |
One Tap Targeted: Play with touchscreen, tap in specific locations. | 22 |
One Motion Targeted: Play with touchscreen, tap and swipe or hold gesture. | 36 |
Two Taps Anywhere: Play with touchscreen, two simultaneous taps anywhere. | 0 |
Two Taps Targeted: Play with touchscreen, two simultaneous taps in specific locations. | 6 |
Two Motions Targeted: Play with touchscreen, two simultaneous taps, swipes or hold gesture. | 9 |
Motion: | 0 |
Motion Controls Available: You can use motion controls, tilting the controller to steer for example. | 20 |
Motion Controls Not Required: You don’t need motion controls to play the game. | 44 |
Motion Camera Optional: You can use a camera controller like Kinect or PlayStation Camera. | 2 |
Remap Controls: You can customise the controls for the game as follows: | 0 |
Select Preset Controller Mappings: Select preset button layouts. | 33 |
Remap Buttons: Re-map all buttons/keys. | 102 |
Swap Sticks: Swap the sticks over. | 29 |
Remap Sticks: Remap the stick controls to buttons/keys. | 20 |
Remap Mouse and Keyboard: Remap mouse and keyboard. | 76 |
Remap One Action to Multiple Buttons: Map multiple buttons to a single action. | 26 |
Remap Game Menu Access: You can remap buttons to pause and access game menu. | 27 |
Invert X/Y Axis: You can invert the direction required to control looking and aiming. | 75 |
Button Combinations: Specific button operation required to play | 0 |
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off. | 99 |
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled. | 142 |
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction. | 6 |
Controller Vibration: | 0 |
Vibration Optional: Controller vibration not used in the game or you can disable it. | 120 |
Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues. | 29 |
Sensitivity: You can adjust | 0 |
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are. | 59 |
Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds. | 21 |
Image: How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. | 0 |
Visibility: | 0 |
Bright Colourful Palette: Game uses bright colours and is generally high contrast. | 170 |
Large Game Elements: Game characters and other elements are large and distinguishable. | 130 |
High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals. | 52 |
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility. | 80 |
Visual Distractions: | 0 |
No Flashes: No flashing strobe effects or you can disable them. | 90 |
No Screen Shake: No screen shake effect or this can be disabled. | 115 |
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. | 81 |
Audio Cues for Visual Events: | 0 |
Audio Cues for Visual Events: Audio is provided to indicate visual events. | 131 |
Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding. | 26 |
Motion sickness friendly: | 0 |
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision). | 69 |
Colour Options: | 0 |
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode. | 134 |
Colour adjustments: Adjust colours of characters or game elements for greater visibility | 33 |
Head-Up-Display Visibility: | 0 |
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable. | 167 |
Adjust Head Up Display: Remove or resize head-up display to remove distraction and make more visible. | 44 |
Play Without Sight: | 0 |
Play Without Sight: The game can be played without visuals. | 12 |
Violence: | 0 |
Turn Off Blood: Reduce or disable graphic content of blood and gore. | 18 |
Turn Off Dismemberment: Disable graphic depiction of dismembered bodies and corpses. | 5 |
Audio: How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. | 0 |
Adjustable Audio: | 0 |
Balance Audio Levels: Set music and game sound effects separately. | 186 |
Customise Audio Levels: Control volume levels of specific events and elements in the game. | 63 |
Audio Events: | 0 |
Visual Cues for Audio Events: Text or other visual indicators of audio events. | 92 |
Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from. | 29 |
Play Without Hearing: | 0 |
Play Without Hearing: No audio cues are necessary to play the game well | 163 |
Communication: How you can communicate with other players in the game and what options are available to customise and control this interaction. | 0 |
Player-to-Player Communication: | 0 |
Preset Chat: Communicate with other players with word-less icons, sounds or preset phrases. | 19 |
Text Chat: Chat to other players by typing text. | 27 |
Voice Chat: Chat to other players by speaking with headset. | 25 |
Filtered Chat: Option to filter out profanity and/or sharing of personal information from online chat. | 11 |
Convert Text to Voice: | 0 |
Text to Voice: Sent text messages as voice to other players. | 10 |
Convert Voice to Text: | 0 |
Voice to Text: Convert voice from other players to text messages. | 8 |
Ping Communication: | 0 |
Ping Communication: Send quick preset messages to teammates as safer alternative to open communication. | 9 |
Total accessibility tag applications: | 5,924 |
Accessibility by Game
Here’s a list of the games and the different accessibility areas they offer:


The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.