We've documented 22 accessibility features for A Dance of Fire and Ice, including No Button Combos, 1 Button, One Tap Anywhere, Play Without Hearing and Visual Cues. Its accessibility is strongest in Visual and Controls but it also has features in Audio, Reading, Getting Started and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Accessibility Notes
Every button triggers the same action so you don't need to remap buttons, although you can't use the sticks. You can't remap the pause button.
You can select levels and start the game with one button.
Game Details
Release Date: 25/01/2019
Price: 20% off
Out Now: Android, PC and iOS
Skill Rating: 7+ year-olds
Players: 1
Genres: Action, Rhythm and Puzzle
Accessibility: 22 features
Components: 2D Overhead and Pixels
Developer: 7 th Beat (@7thBeat)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 7 accessibility features for Controls in A Dance of Fire and Ice which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button: Can play with a single button.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Anywhere: Can play with touchscreen, tap anywhere.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play A Dance of Fire and Ice, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Tetris Effect: Connected (17 Controls Features)
- Solas 128 (14 Controls Features)
- Painted Waters (12 Controls Features)
- Sequence Storm (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in A Dance of Fire and Ice which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to A Dance of Fire and Ice, and offer accessibility features for Difficulty:
- Sequence Storm (3 Difficulty Features)
- The Metronomicon: Slay the Dance Floor (2 Difficulty Features)
- Tetris Effect: Connected (2 Difficulty Features)
- Rhythm Doctor (2 Difficulty Features)
Getting Started
We've documented 1 accessibility feature for Getting Started in A Dance of Fire and Ice which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Similar Games With More Accessibility Features for Getting Started
If you want to play A Dance of Fire and Ice, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Sequence Storm (10 Getting Started Features)
- Painted Waters (7 Getting Started Features)
- The Metronomicon: Slay the Dance Floor (6 Getting Started Features)
- Solas 128 (6 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in A Dance of Fire and Ice which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Similar Games With More Accessibility Features for Reading
If you want to play A Dance of Fire and Ice, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Painted Waters (6 Reading Features)
- HarmoKnight (6 Reading Features)
- The Metronomicon: Slay the Dance Floor (4 Reading Features)
- Solas 128 (4 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in A Dance of Fire and Ice which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Similar Games With More Accessibility Features for Navigation
If you want to play A Dance of Fire and Ice, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- The Metronomicon: Slay the Dance Floor (6 Navigation Features)
- Painted Waters (5 Navigation Features)
- Solas 128 (3 Navigation Features)
- Tetris Effect: Connected (3 Navigation Features)
Visual
We've documented 8 accessibility features for Visual in A Dance of Fire and Ice which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Audio
We've documented 3 accessibility features for Audio in A Dance of Fire and Ice which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play A Dance of Fire and Ice, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Solas 128 (4 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson