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A Space for the Unbound Accessibility Report

We've documented 10 accessibility features for A Space for the Unbound in the Difficulty, Reading, Navigation, Controls and Visual areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

A Space For The Unbound is an adventure about everyday life where you explore your location, chat with people and solve puzzles. Unusually, you do this by stepping into the mind of people you meet and helping them solve their stuck and knotted thought-patterns.

DetailsGame Details

Content Rating: PEGI 12

Release Date: Coming soon

Platforms: Mac, PC, PS4, Switch and Xbox One

Genres: Adventure, Narrative and Puzzle

Accessibility: 10 features

Developer: Mojiken Studio (@MojikenStudio)

Players: This is a single player game

Costs: Purchase cost

 

DifficultyDifficulty

We've documented 3 accessibility features for Difficulty in A Space for the Unbound which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress. This avoids being forced back to the start of a level, or checkpoint when you fail a particular challenge.

Getting StartedGetting Started

We haven’t documented any accessibility features for Getting Started in A Space for the Unbound which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to A Space for the Unbound, and offer accessibility features for Getting Started:

ReadingReading

We've documented 3 accessibility features for Reading in A Space for the Unbound which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

Extensive Complex Reading: Extensive reading required. The quantity and complexity of reading is suitable for someone who loves long books and enjoys extended dialogue or narrative descriptions.

Text Visibility

Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen.

Captions

Speaker Indicator: Textual captions indicate who is speaking. This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.

 

Similar Games With More Accessibility Features for Reading

If you want to play A Space for the Unbound, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 1 accessibility feature for Navigation in A Space for the Unbound which deals with how the game provides guidance and assistance to navigate its worlds and spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

ControlsControls

We've documented 2 accessibility features for Controls in A Space for the Unbound which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

1 Button & Single Stick: Can play with button and stick.

Mouse And Keyboard

Keyboard Alone: Can play with just the keyboard.

 

Similar Games With More Accessibility Features for Controls

If you want to play A Space for the Unbound, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

VisualVisual

We've documented 1 accessibility feature for Visual in A Space for the Unbound which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Colourful Contrasting Palette: Game uses generally high contrast and bright visuals, or has a slider to make this the case.

 

Similar Games With More Accessibility Features for Visual

If you want to play A Space for the Unbound, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We haven’t documented any accessibility features for Audio in A Space for the Unbound which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to A Space for the Unbound, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @gweronimo and @GeekDadGamer



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