We've documented 16 accessibility features for Art's Dream, including Large Subtitles, Visual Directional Cues, Partially Voiced, Fully Subtitled (Or No Speech) and Minimal Reading. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Navigation, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andrea Walney, first checked Art's Dream (Dreams) accessibility 2 years ago.
Accessibility Notes
Game Details
Release Date: 11/02/2020, updated in 2021
Price: Free
Out Now: PS4 and PS5
Skill Rating: 10+ year-olds
Players: 1
Genres: Adventure (Action, Fighting, Narrative, Platform, Point-and-Click, Puzzle and Shooting)
Accessibility: 16 features
Components: 3D Third-Person
Developer: @Media Molecule (@MediaMolecule)
Costs: Free
Controls
We've documented 6 accessibility features for Controls in Art's Dream which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Motion
Games that can be played with different sorts of motion controllers.
Motion Pointing: Can use the orientation of the gamepad to move a cursor-target around the screen like a mouse.
Motion Tilting: Can use movements of the controller to replace steering or simple movement otherwise controlled by left/right movement of a stick.
Motion Gesture: Can motion with the controller to direct an in-game action. This can be a one-to-one motion for analogue sword or camera movement. It can also be a simple shake to trigger a one-off action. This is sometimes known as Waggle or Shake controls, as popularised by the Wii.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Art's Dream, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Ratchet & Clank: Rift Apart (9 Controls Features)
- Ori and the Will of the Wisps (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Art's Dream which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Art's Dream, and offer accessibility features for Difficulty:
- Kena: Bridge of Spirits (2 Difficulty Features)
- Ancient Dangers: A Bat's Tale (1 Difficulty Feature)
- Ratchet & Clank: Rift Apart (1 Difficulty Feature)
- Ori and the Will of the Wisps (1 Difficulty Feature)
Getting Started
We've documented 2 accessibility features for Getting Started in Art's Dream which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Similar Games With More Accessibility Features for Getting Started
If you want to play Art's Dream, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Ancient Dangers: A Bat's Tale (5 Getting Started Features)
- Moonglow Bay (5 Getting Started Features)
- Ratchet & Clank: Rift Apart (4 Getting Started Features)
- Ori and the Will of the Wisps (4 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Art's Dream which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.
Similar Games With More Accessibility Features for Reading
If you want to play Art's Dream, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- The Artful Escape (7 Reading Features)
- Spyro Reignited Trilogy (6 Reading Features)
- Ancient Dangers: A Bat's Tale (5 Reading Features)
- Moonglow Bay (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Art's Dream which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Visual Directional Cues: Additional in-game visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
Similar Games With More Accessibility Features for Navigation
If you want to play Art's Dream, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Ratchet & Clank: Rift Apart (5 Navigation Features)
- Spyro Reignited Trilogy (4 Navigation Features)
- Kena: Bridge of Spirits (4 Navigation Features)
- Ori and the Will of the Wisps (3 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Art's Dream which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Art's Dream, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- A Hat in Time (7 Visual Features)
- Ratchet & Clank: Rift Apart (5 Visual Features)
- Moonglow Bay (5 Visual Features)
- Tearaway Unfolded (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Art's Dream which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Art's Dream, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Moonglow Bay (3 Audio Features)
- Kena: Bridge of Spirits (3 Audio Features)
- The Artful Escape (2 Audio Features)
- A Hat in Time (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andrea Walney