We've documented 8 accessibility features for Boomerang Fu. Strongest in Controls and Reading but also has features in Audio, Difficulty and Visual to reduce unintended barriers. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Boomerang Fu is a fighting game where you control small food-like characters. Using your boomerang the aim is to slice the other players with ranged or melee attacks. You can use a large range of power-ups such as: explosive boomerangs, disguise and telekinesis. You can then put power-ups together to form personalised combinations. The game has simple controls and up to 6 players as well as computer opponents, meaning its great for families wanting to play together.
Release Date: 13/08/2020
Out Now: PC, PS4, Switch and Xbox One
Content Rating: PEGI 3
Skill Rating: 9+ year-olds
Genres: Action, Fighting and Simulation
Accessibility: 8 features
Components: 2D Overhead and Cartoon
Developer: Boomerang Fu (@BoomerangFu)
Costs: Purchase cost
We've documented 2 accessibility features for Controls in Boomerang Fu which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Can customise the controls for the game as follows:
Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
If you want to play Boomerang Fu, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 1 accessibility feature for Difficulty in Boomerang Fu which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
If you want to play Boomerang Fu, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
We haven’t documented any accessibility features for Getting Started in Boomerang Fu which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Boomerang Fu, and offer accessibility features for Getting Started:
We've documented 2 accessibility features for Reading in Boomerang Fu which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
How much reading is required to play the game's main path or story and how complex the language is. This doesn't include subtitles as required reading if they are fully voiced.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens.
If you want to play Boomerang Fu, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We haven’t documented any accessibility features for Navigation in Boomerang Fu which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Boomerang Fu, and offer accessibility features for Navigation:
We've documented 1 accessibility feature for Visual in Boomerang Fu which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
If you want to play Boomerang Fu, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 2 accessibility features for Audio in Boomerang Fu which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
If you want to play Boomerang Fu, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative
|Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.|