We've documented 21 accessibility features for Burly Men at Sea, including Large Text, Low Pressure, No Quick Reactions, No Button Combos and No Repeated Pressing. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Brooke Condolora, first checked Burly Men at Sea accessibility 9 months ago. It was re-examined by Andy Robertson and updated 9 months ago.
Game Details
Release Date: 29/09/2016, updated in 2018
Out Now: Android, Mac, PC, PS Vita, PS4, Switch and iOS
Players: 1
Genres: Narrative, Puzzle and Adventure
Accessibility: 21 features
Components: 2D Side-On and Hand-Made
Developer: Brain and Brain (@BrainAndBrain)
Costs: Purchase cost
Controls
We've documented 8 accessibility features for Controls in Burly Men at Sea which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
1 Button & Single Stick: Can play with button and stick.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Remap Controls
Can customise the controls for the game as follows:
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Burly Men at Sea, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Frog's Princess (11 Controls Features)
- Call of the Sea (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Burly Men at Sea which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Burly Men at Sea, and offer accessibility features for Difficulty:
- Monorail Stories (2 Difficulty Features)
- Subnautica (1 Difficulty Feature)
Getting Started
We've documented 4 accessibility features for Getting Started in Burly Men at Sea which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Burly Men at Sea, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Frog's Princess (8 Getting Started Features)
- Toem (7 Getting Started Features)
- Monorail Stories (6 Getting Started Features)
- Ruya (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Burly Men at Sea which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Burly Men at Sea, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Monorail Stories (7 Reading Features)
- I Am Dead (7 Reading Features)
- The Stanley Parable (6 Reading Features)
- Paradise Marsh (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Burly Men at Sea which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Burly Men at Sea, and offer accessibility features for Navigation:
- Monorail Stories (5 Navigation Features)
- Paradise Marsh (5 Navigation Features)
- Ruya (4 Navigation Features)
- Frog's Princess (3 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Burly Men at Sea which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Burly Men at Sea, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Frog's Princess (9 Visual Features)
- Ruya (8 Visual Features)
- Clawfish (7 Visual Features)
- The Talos Principle (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Burly Men at Sea which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Burly Men at Sea, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Paradise Marsh (3 Audio Features)
- Frog's Princess (3 Audio Features)
- Mana Spark (3 Audio Features)
- I Am Dead (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson