We've documented 24 accessibility features for Death's Door, including Remap Buttons, Play Without Hearing, Audio Cues, Speaker Indicator and Fully Subtitled (Or No Speech). Its accessibility is strongest in Controls and Visual but it also has features in Reading, Getting Started, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Angela Hickman Newnham, first checked Death's Door accessibility 2 years ago. It was re-examined by Angela Hickman Newnham and updated 2 years ago.
Accessibility Notes
There is no map available and the levels tend to loop back around, so navigation can be a challenge. There are occasional signs, be careful not to hit them with your sword before reading!
Screen shake can be set at a rating of 0-5, and there are separate options to turn off flashes for full screen effects and enemy hits. Blood can also be turned off.
Game Details
Release Date: 20/07/2021
Out Now: PC, PS4, PS5, Xbox One and Xbox X|S
Skill Rating: 10+ year-olds
Players: 1
Genres: Fighting, Traversal (Action, Adventure, Narrative and Platform)
Accessibility: 24 features
Components: 2D Overhead
Developer: Acid Nerve (@AcidNerve)
Costs: Purchase cost
Controls
We've documented 9 accessibility features for Controls in Death's Door which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop-up the game menu.Whether you can remap menu navigation buttons isn't considered here.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Death's Door, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Minecraft Dungeons (12 Controls Features)
- Dark Souls (10 Controls Features)
- Minecraft Legends (10 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Death's Door which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Death's Door, and offer accessibility features for Difficulty:
- Minecraft Legends (2 Difficulty Features)
- Trifox (2 Difficulty Features)
- The Last Case of Benedict Fox (2 Difficulty Features)
- The Binding of Isaac (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Death's Door which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Similar Games With More Accessibility Features for Getting Started
If you want to play Death's Door, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Star Trek Prodigy: Supernova (6 Getting Started Features)
- Minecraft Legends (6 Getting Started Features)
- Trifox (6 Getting Started Features)
- Minecraft Dungeons (6 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Death's Door which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Death's Door, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Nobody Saves The World (6 Reading Features)
- Pokémon Unite (6 Reading Features)
- Star Trek Prodigy: Supernova (5 Reading Features)
- Minecraft Legends (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Death's Door which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop-up the game menu.Whether you can remap menu navigation buttons isn't considered here.
Similar Games With More Accessibility Features for Navigation
If you want to play Death's Door, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Minecraft Dungeons (10 Navigation Features)
- Minecraft Legends (7 Navigation Features)
- Rotwood (5 Navigation Features)
- Nobody Saves The World (5 Navigation Features)
Visual
We've documented 7 accessibility features for Visual in Death's Door which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Violence
Turn Off Blood: Reduce or disable graphic content of blood and gore.
Similar Games With More Accessibility Features for Visual
If you want to play Death's Door, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
- Trifox (8 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Death's Door which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Death's Door, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Trifox (3 Audio Features)
- DotA 2 (3 Audio Features)
- Legend Of The Skyfish (3 Audio Features)
- Mana Spark (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @growingupgamers