Donkey Kong Country Returns Accessibility Report
Donkey Kong Country Returns offers 18 accessibility features in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Donkey Kong Country Returns is a running, jumping and bashing game where you play Donkey Kong and other characters trying to reclaim their island from the Tiki Tak Tribe. It's a return to the side-on platforming of the classic Donkey Kong 64 in 1999.
You can choose between two control schemes. One uses the Wii Remote and Nunchuk, while the other uses the Wii Remote held sideways. Both methods use motion controls for the "Ground Pound" move.
Visuals are generally large and bright, although on occasion you are fired into the background and have to perform platforming moves in a miniature size that is hard to see.
On the 3DS version of the game, Donkey Kong Country Returns 3D, you don't need to use motion controls. You do, however, have to press the charge or pound button repeatedly in some situations. This game also offers a New Mode which helps you find hidden items and extends your health.
Donkey Kong Country Returns has 1 accessibility feature for Difficulty which deals with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
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If you want to play Donkey Kong Country Returns, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
Donkey Kong Country Returns has 2 accessibility features for Getting Started which deal with what support is offers to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance During Play
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.
Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.
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If you want to play Donkey Kong Country Returns, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
Donkey Kong Country Returns has 4 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a younger child could understand.
Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information is at least 1/6 the height of the screen.
Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
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If you want to play Donkey Kong Country Returns, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Donkey Kong Country Returns has 1 accessibility feature for Navigation which deals with how the game provides guidance and assistance to navigate its worlds and spaces.
Visual Directional Cues: Additional visual clues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, markers on a map, in-world pointers to identify your mission's target location.
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If you want to play Donkey Kong Country Returns, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:
Donkey Kong Country Returns has 4 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Motion Controls Available: You can use motion controls, tilting the controller to steer for example.
Motion Controls Not Required: You don’t need motion controls to play the game.
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods is not required or can be switched to toggling the action on and off. This is in addition to the direction stick which is not considered a hold for this purpose.
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If you want to play Donkey Kong Country Returns, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
Donkey Kong Country Returns has 3 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast, or has a slider to make this the case.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
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If you want to play Donkey Kong Country Returns, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Donkey Kong Country Returns has 3 accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
The Wii has a few helpful settings, like disable rumble, but you have to use gesture controls for most games and the system menu.
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
Read more about system accessibility settings.
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