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Draw! (Dreams) Accessibility Report

We've documented 17 accessibility features for Draw! in the Difficulty, Getting Started, Reading, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Draw! is a puzzle game where you draw your own platforms in order to get a stick figure to run and jump through the level to an exit. It is designed to look like drawings on a notepad with you as the artist.

NotesAccessibility Notes

Controls are visible on the screen at all times. You need to use the controller motion and sticks and buttons to play the game.

You need to distinguish colour to identify switches in the game.

DetailsGame Details

Content Rating: PEGI 12

Skill Rating: 10+ year-olds

Release Date: 09/03/2021, updated in 2021

Platforms: PS4 and PS5

Genres: Creative, Platform, Puzzle and Simulation

Accessibility: 17 features

Players: This is a single player game

Costs: Purchase cost

 

DifficultyDifficulty

We've documented 1 accessibility feature for Difficulty in Draw! which deals with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Draw!, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

We've documented 1 accessibility feature for Getting Started in Draw! which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance During Play

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Draw!, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 3 accessibility features for Reading in Draw! which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.

Subtitles

All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Voice Acted

All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Draw!, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Draw! which deal with how the game provides guidance and assistance to navigate its worlds and spaces. The following games are similar to Draw!, and offer accessibility features for Navigation:

ControlsControls

We've documented 5 accessibility features for Controls in Draw! which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Motion

Games that can be played with different sorts of motion controllers.

Motion Pointing: Can use the orientation of the gamepad to move a cursor-target around the screen like a mouse.

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

 

Similar Games With More Accessibility Features for Controls

If you want to play Draw!, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

VisualVisual

We've documented 4 accessibility features for Visual in Draw! which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Option to reduce motion sickness in 3D games. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.

 

Similar Games With More Accessibility Features for Visual

If you want to play Draw!, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We've documented 3 accessibility features for Audio in Draw! which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Audio Events

Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Draw!, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @LadyLexUK and @GeekDadGamer


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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