Dreams Accessibility Report
Dreams offers 25 accessibility features in the Difficulty, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Anyone can learn how to create their own video games, music, animations and art in Dreams. Everything is controlled with accessible menus and interactions via the PlayStation 4 controller. This makes it easy to dive in and create something simple. Then, as skill and imagination grow over time players can take their creativity in any direction that they wish to make highly detailed and nuanced experiences: quirky art, professional-looking games, original music, detailed sculptures. These can then be shared online or just kept for the family.
There are lots of ways to personalize how the cursor and camera move. You can turn down vibration strength to whatever intensity is best for you using a slider.
You can now adjust how much screen shake and motion blur you will see when navigating the Dreamiverse. This should help to reduce visual “noise” if too much is uncomfortable for you. You can also turn off UI effects such as animation and chromatic aberration.
When you are creating in Dreams you can change the size of the palette UI which can help with visibility as well as having a larger area to select so less precision is needed.
Dreams has 3 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Assistance When Stuck: The game notices if you get stuck and provides assistance. This can offer hints or tutorials popping up during play. It can suggest which difficulty settings to adjust or offer to skip past problematic levels.
Similar Games With More Accessibility Features for Difficulty
If you want to play Dreams, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
Dreams has 5 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a younger child could understand.
Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information is at least 1/6 the height of the screen.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Dreams has 2 accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces.
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Similar Games With More Accessibility Features for Navigation
If you want to play Dreams, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:
Dreams has 8 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Motion Controls Available: You can use motion controls, tilting the controller to steer for example.
Motion Controls Not Required: You don’t need motion controls to play the game.
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods is not required, can be turned off or switched to toggling the action on and off. This is in addition to the direction stick which is not considered a hold for this purpose.
Rapid Pressing Optional: Quick, repeated button pressing not required, can be skipped or disabled or switched to holding a button to trigger a repeated action.
Vibration Optional: Controller vibration not used in the game or you can disable it.
You can adjust
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
Dreams has 4 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Dreams has 3 accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Read more about system accessibility settings.
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