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Elden Ring Accessibility Report

Our accessibility experts are yet to assess Elden Ring. If you'd like to suggest accessibility features we should record for Elden Ring, let us know on Twitter or via email.

Elden Ring is a role-play game set in a fictional world created by fantasy novelist George R. R. Martin, with a focus on combat similar to Demon's Souls and an open world with real time and weather like Zelda Breath of the Wild.

DetailsGame Details

Content Rating: PEGI 16

Release Date: 21/01/2022

Platforms: PC, PS4, PS5, Xbox One and Xbox Series X|S

Genres: Action, Adventure, Fighting, Open World, Role-Playing and Simulation

Developer: @EldenRing

Players: You can play this with 4 players online

Costs: Purchase cost

 

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative



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The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.

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