Fe Accessibility Report
Fe offers 22 accessibility features in the Difficulty, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.You play a fox in a magical fairy tale forest. The world extends in front of you in stylised form, with trees, mountains and streams glistening with sparkles of life. You run, jump, climb and dip your paws in every aspect of the world. But it’s the plants and other creatures, and how they respond to you, that really draw you in. Looking deeply into these creatures’ eyes, you share a song and learn new abilities from them. You progress by embracing this interrelated ecosystem and finding your place at the heart of the world.
There is very little reading but some textual guidance is quite small (although has a good contrast). You can use the left trigger to zoom your view of the world and make it larger. The colour prompts for the different songs each have a symbol, to be identifiable without needing to see the colours.
Fe has 4 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress. This avoids being forced back to the start of a level, or checkpoint when you fail a particular challenge.
Assistance When Stuck: The game notices if you get stuck and provides assistance. This can offer hints or tutorials popping up during play. It can suggest which difficulty settings to adjust or offer to skip past problematic levels.
Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.
Similar Games With More Accessibility Features for Difficulty
If you want to play Fe, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
Fe has 4 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a younger child could understand.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Speaker Indicator: Textual captions indicate who is speaking. This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Fe, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Fe has 1 accessibility feature for Navigation which deals with how the game provides guidance and assistance to navigate its worlds and spaces.
Head-Up Display Navigation: Indication of where to go next with arrows, minimaps and cookie trails. This provides clear ongoing guidance about where you are and where you need to go.
Similar Games With More Accessibility Features for Navigation
If you want to play Fe, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:
Fe has 6 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Motion Controls Available: You can use motion controls, tilting the controller to steer for example.
Motion Controls Not Required: You don’t need motion controls to play the game.
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Specific button operation required to play
Rapid Pressing Optional: Quick, repeated button pressing not required, can be skipped or disabled or switched to holding a button to trigger a repeated action.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Fe, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
Fe has 4 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Similar Games With More Accessibility Features for Visual
If you want to play Fe, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Fe has 3 accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Visual Depiction of Directional Audio: Indication on-screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
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