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First
Class Trouble
2 Accessibility Features

We've documented 2 accessibility features for First Class Trouble, including Proximity Chat and Voice Chat. It has features in Communication to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

First Class Trouble is a survival puzzle game where six players must work together and against each other to survive a disaster. It's a social deduction game, like Among Us, so the real trick to surviving is working out which players are robot Personoids.

Our accessibility examiner, Andy Robertson, first checked First Class Trouble accessibility 2 years ago.

DetailsGame Details

Release Date: 08/04/2021

Out Now: PC, PS4, Switch and Xbox One

Players: 1 (6 online)

Genres: Communication, Role-Play (Action, Fighting, Puzzle, Shooting and Simulation)

Accessibility: 2 features

Components: 3D Third-Person

Developer: Invisible 0 walls (@Invisible0walls)

Costs: Purchase cost

 

ControlsControls

We haven’t documented any accessibility features for Controls in First Class Trouble which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to First Class Trouble, and offer accessibility features for Controls:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in First Class Trouble which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to First Class Trouble, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We haven’t documented any accessibility features for Getting Started in First Class Trouble which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to First Class Trouble, and offer accessibility features for Getting Started:

ReadingReading

We haven’t documented any accessibility features for Reading in First Class Trouble which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to First Class Trouble, and offer accessibility features for Reading:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in First Class Trouble which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to First Class Trouble, and offer accessibility features for Navigation:

VisualVisual

We haven’t documented any accessibility features for Visual in First Class Trouble which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to First Class Trouble, and offer accessibility features for Visual:

AudioAudio

We haven’t documented any accessibility features for Audio in First Class Trouble which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to First Class Trouble, and offer accessibility features for Audio:

CommunicationCommunication

We've documented 2 accessibility features for Communication in First Class Trouble which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.

Player-to-Player Online Communication

This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.

Voice Chat: Chat to other players on your team or friends list by speaking with headset.

Proximity Chat: Chat to other players who are near you in the game, whether or not they are friends or on your team, by speaking with headset.

 

Similar Games With More Accessibility Features for Communication

If you want to play First Class Trouble, but it doesn't offer the Communication accessibility features you require, this similar game extends the Communication accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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