Getting Over It with Bennett Foddy Accessibility Report
Getting Over It with Bennett Foddy offers 21 accessibility features in the Difficulty, Reading, Controls, Visual, Audio and Communication areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Getting Over It with Bennett Foddy is a strange game about movement and momentum. You are tasked with climbing a mountain. However, your only means of locomotion is a hammer that can stick to objects and drag you forwards.
Getting Over It with Bennett Foddy has 3 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress. This avoids being forced back to the start of a level, or checkpoint when you fail a particular challenge.
No Unlocking Required: Access any mode, location, character, weapon or vehicle from the start.
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If you want to play Getting Over It with Bennett Foddy, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
Getting Over It with Bennett Foddy has 4 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
No Reading: No reading is required, other than simple menus. The game either has no narrative or dialogue or communicates this with visuals and interactions rather than written words.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
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If you want to play Getting Over It with Bennett Foddy, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:
Getting Over It with Bennett Foddy has no accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces. The following games are similar to Getting Over It with Bennett Foddy, but offer accessibility features for Navigation:
Getting Over It with Bennett Foddy has 7 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Stick: Can play with 1 stick.
Mouse And Keyboard
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods is not required, can be turned off or switched to toggling the action on and off. This is in addition to the direction stick which is not considered a hold for this purpose.
Rapid Pressing Optional: Quick, repeated button pressing not required, can be skipped or disabled or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.
You can adjust
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
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If you want to play Getting Over It with Bennett Foddy, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
Getting Over It with Bennett Foddy has 4 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or this can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Motion sickness friendly
Motion sickness friendly: Option to reduce motion sickness. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Similar Games With More Accessibility Features for Visual
If you want to play Getting Over It with Bennett Foddy, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Getting Over It with Bennett Foddy has 2 accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Getting Over It with Bennett Foddy has 1 accessibility feature for Communication which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Text Chat: Chat to other players by typing text.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
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