We've documented 15 accessibility features for Happy Jack, including Large Subtitles, Large Text, Low Pressure, Speaker Indicator and Fully Subtitled (Or No Speech). Its accessibility is strongest in Reading and Controls but it also has features in Getting Started, Visual, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andrea Walney, first checked Happy Jack (Dreams) accessibility 2 years ago.
Accessibility Notes
The dialogue is displayed with large bold text with bright contrasting coloured boxes.
Game Details
Release Date: 13/10/2019, updated in 2021
Price: Free
Out Now: PS4 and PS5
Skill Rating: 8+ year-olds
Players: 1
Genres: Action, Platform (Adventure, Collecting, Fighting and Puzzle)
Accessibility: 15 features
Components: 3D Third-Person
Developer: @Dino X Creations (@DinoXCreations)
Costs: Free
Controls
We've documented 3 accessibility features for Controls in Happy Jack which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Similar Games With More Accessibility Features for Controls
If you want to play Happy Jack, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Sackboy: A Big Adventure (9 Controls Features)
- Super Smash Bros. Ultimate (9 Controls Features)
- New Super Lucky's Tale (9 Controls Features)
- Super Mario Galaxy 2 (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Happy Jack which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Happy Jack, and offer accessibility features for Difficulty:
- Rainbow Billy (3 Difficulty Features)
- Super Smash Bros. Ultimate (2 Difficulty Features)
Getting Started
We've documented 2 accessibility features for Getting Started in Happy Jack which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Similar Games With More Accessibility Features for Getting Started
If you want to play Happy Jack, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Rainbow Billy (6 Getting Started Features)
- Splatty's Adventure (4 Getting Started Features)
- Sackboy: A Big Adventure (4 Getting Started Features)
- Yooka-Laylee (4 Getting Started Features)
Reading
We've documented 6 accessibility features for Reading in Happy Jack which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Happy Jack, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Super Mario Galaxy 2 (7 Reading Features)
- Sackboy: A Big Adventure (7 Reading Features)
- New Super Lucky's Tale (7 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Happy Jack which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Similar Games With More Accessibility Features for Navigation
If you want to play Happy Jack, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Splatty's Adventure (7 Navigation Features)
- Rainbow Billy (4 Navigation Features)
- Spyro Reignited Trilogy (4 Navigation Features)
- New Super Lucky's Tale (4 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Happy Jack which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Visual Distractions
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Similar Games With More Accessibility Features for Visual
If you want to play Happy Jack, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- A Hat in Time (7 Visual Features)
- Splatty's Adventure (6 Visual Features)
- Rainbow Billy (6 Visual Features)
- Sackboy: A Big Adventure (5 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Happy Jack which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Happy Jack, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Splatty's Adventure (3 Audio Features)
- Rainbow Billy (2 Audio Features)
- Astro's Playroom (2 Audio Features)
- A Hat in Time (2 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andrea Walney