Close search results

Journey Accessibility Report

Journey offers 7 accessibility features in the Difficulty, Getting Started and Controls areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

This is an adventure in a desert. Exploring the eerie sand-scape, you discover a world abandoned by the race that created it. The sense of space and scale evokes feelings of aloneness and being lost. But then the game pairs you with other players, one at a time, who appear on the horizon. You can communicate only using wordless chirps but it’s enough to create a camaraderie to take on the wild, vast landscape. This creates a beautiful journey from sand to snow and water that creates an unusual appreciation of help from unknown others.
The game works the emotions successfully and in unexpected ways. While the esoteric journey through the landscape inspires awe, the presence of another anonymous person creates surprising comfort.

DetailsGame Details

Content Rating: PEGI 7

Skill Rating: 11-16 year-olds

Release Date: 14/03/2012, updated in 2019

Platforms: PC, PS3, PS4 and iOS

Genres: Adventure

Accessibility: 7 features

Developer: @ThatGameCompany

Players: This is a single player game. You can play with up to 2 players online

Costs: Purchase cost

 

DifficultyDifficulty

Journey has 3 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

Unfailable: There is no fail state for any game level, or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called "God Mode".

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress. This avoids being forced back to the start of a level, or checkpoint when you fail a particular challenge.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Journey, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

Journey has 1 accessibility feature for Getting Started which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance During Play

Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Journey, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

Journey has no accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Journey, but offer accessibility features for Reading:

NavigationNavigation

Journey has no accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces. The following games are similar to Journey, but offer accessibility features for Navigation:

ControlsControls

Journey has 3 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Motion

Motion Controls Available: You can use motion controls, tilting the controller to steer for example.

Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming.

 

Similar Games With More Accessibility Features for Controls

If you want to play Journey, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

VisualVisual

Journey has no accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Journey, but offer accessibility features for Visual:

AudioAudio

Journey has no accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Journey, but offer accessibility features for Audio:

CommunicationCommunication

Journey has no accessibility features for Communication which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer



Image of the cover of the hardback edition of the Taming Gaming book  by Andy Robertson Image 311 Thank you for using our resource, supported by AskAboutGames, ParentZone and PlayAbility Initiative. We are editorially independent, written by parents for parents, but welcome sponsorship, partnership and suggestions. Email our editor for details on these opportunities.

The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.

YouTube | Facebook | Twitter | Discord | Contact | Help

Promoted