We've documented 16 accessibility features for Just Die Already, including Large Text, No Quick Reactions, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Visual and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Just Die Already accessibility 2 years ago.
Accessibility Notes
Much of the in-game text, including speech bubbles and control advice, is quite large but often does not contrast well with the background, for example, white text in a light pink speech bubble. Additionally, there isn't any voice acting, meaning this text is the only way to receive often vital information. Apart from the text, the game is generally high contrast, with the cartoon art style helping to distinguish between different objects and pieces of scenery.
Game Details
Release Date: 20/05/2021
Out Now: PC, PS4, Switch and Xbox One
Skill Rating: 9+ year-olds
Players: 1 (4 online)
Genres: Action, Simulation and Fighting
Accessibility: 16 features
Components: 3D Third-Person, Cartoon and Open World
Developer: Double Moose (@DoubleMoose)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Just Die Already which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Just Die Already, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Heavenly Bodies (12 Controls Features)
- Stick Fight: The Game (6 Controls Features)
- Fight Crab (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Just Die Already which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Just Die Already, and offer accessibility features for Difficulty:
- Heavenly Bodies (2 Difficulty Features)
- Fight Crab (1 Difficulty Feature)
- Boomerang Fu (1 Difficulty Feature)
- Roblox (1 Difficulty Feature)
Getting Started
We've documented 4 accessibility features for Getting Started in Just Die Already which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Just Die Already, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:
- Heavenly Bodies (8 Getting Started Features)
Reading
We've documented 4 accessibility features for Reading in Just Die Already which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Navigation
We haven’t documented any accessibility features for Navigation in Just Die Already which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Just Die Already, and offer accessibility features for Navigation:
- Heavenly Bodies (4 Navigation Features)
- Rubber Bandits (3 Navigation Features)
- Noita (2 Navigation Features)
- Stick Fight: The Game (1 Navigation Feature)
Visual
We've documented 2 accessibility features for Visual in Just Die Already which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Just Die Already, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Lonely Mountains Downhill (5 Visual Features)
- Rubber Bandits (4 Visual Features)
- Giblets (4 Visual Features)
- Trials (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Just Die Already which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Just Die Already, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Rubber Bandits (2 Audio Features)
- Stick Fight: The Game (2 Audio Features)
- Giblets (2 Audio Features)
- Heavenly Bodies (2 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Just Die Already which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Just Die Already, and offer accessibility features for Communication:
- Stick Fight: The Game (2 Communication Features)
- Rubber Bandits (1 Communication Feature)
- Roblox (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall and Andy Robertson