Kena: Bridge of Spirits Accessibility Report
We've documented 23 accessibility features for Kena: Bridge of Spirits in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Kena: Bridge of Spirits is an adventure about a young girl who travels to an abandoned village in the hope of finding a sacred mountain shrine. To get there she must find and grow a team of charming spirit companions called the Rot, enhancing their abilities and creating new ways to manipulate the environment.
There is some auto aim, although this only works when you first aim near your target (rather than applying as you move your target towards the target). You are also provided with a preview video of abilities before you choose them as an upgrade.
Within the first hour of the game there is a scene with lots of bright full screen strobe-like lightening flashes. You can scan an area to get interactive elements to light up. When there are interactive elements your creatures fly to them leaving a (brief) guiding trail.
Buttons you need to press are displayed on the screen. Elements in the environment light up to direct you where to go, although there is still a lot of free-exploring (going in circles sometimes) required between these directions. There is a map and the ability to fast travel once you have explored the area.
When you are collecting the Rot character a HUD pops up to tell you how many items are left to collect.
We've documented 2 accessibility features for Difficulty in Kena: Bridge of Spirits which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
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If you want to play Kena: Bridge of Spirits, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
We've documented 3 accessibility features for Getting Started in Kena: Bridge of Spirits which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance During Play
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.
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If you want to play Kena: Bridge of Spirits, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
We've documented 4 accessibility features for Reading in Kena: Bridge of Spirits which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a younger child could understand.
Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.
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If you want to play Kena: Bridge of Spirits, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
We've documented 4 accessibility features for Navigation in Kena: Bridge of Spirits which deal with how the game provides guidance and assistance to navigate its worlds and spaces.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also states which missions can't be attempted because you do not have the appropriate items yet.
Visual Directional Cues: Additional visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
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If you want to play Kena: Bridge of Spirits, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
We've documented 4 accessibility features for Controls in Kena: Bridge of Spirits which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
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If you want to play Kena: Bridge of Spirits, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 3 accessibility features for Visual in Kena: Bridge of Spirits which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Colourful Contrasting Palette: Game uses bright colours and is generally high contrast, or has a slider to make this the case.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Kena: Bridge of Spirits, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
We've documented 3 accessibility features for Audio in Kena: Bridge of Spirits which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
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