We've documented 18 accessibility features for Lost Ember, including Fully Voiced (Or No Speech), Low Pressure, No Quick Reactions, No Repeated Pressing and Remap Buttons. Its accessibility is strongest in Controls and Getting Started but it also has features in Reading, Visual, Audio, Difficulty and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Sinikka Compart, first checked Lost Ember accessibility 9 months ago. It was re-examined by Sinikka Compart and updated 9 months ago.
Game Details
Release Date: 19/07/2019, updated in 2019
Price: 60% off
Out Now: PC, PS4, Switch and Xbox One
Skill Rating: 11+ year-olds
Players: 1
Genres: Adventure, Traversal (Action, Narrative and Simulation)
Accessibility: 18 features
Components: 3D Third-Person and Open World
Developer: Mooneye Studios (@MooneyeStudios)
Costs: Purchase cost
Controls
We've documented 6 accessibility features for Controls in Lost Ember which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Similar Games With More Accessibility Features for Controls
If you want to play Lost Ember, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Tchia (11 Controls Features)
- Shelter (9 Controls Features)
- Ori and the Will of the Wisps (9 Controls Features)
- Dredge (8 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Lost Ember which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Adjust After Setting
Adjustable Between Levels: You can adjust the difficulty between levels/rounds. Although you have to restart your checkpoint or level, this enables you to adjust the difficulty after selecting it at the beginning of the game.
Similar Games With More Accessibility Features for Difficulty
If you want to play Lost Ember, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
- Dredge (2 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Lost Ember which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Lost Ember, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Henry Halfhead (8 Getting Started Features)
- Feather (8 Getting Started Features)
- Tchia (7 Getting Started Features)
- Sword of the Sea (6 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Lost Ember which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Lost Ember, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Tchia (5 Reading Features)
- Shelter (4 Reading Features)
- Planet of Lana (4 Reading Features)
- Hoa (4 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Lost Ember which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Navigation
If you want to play Lost Ember, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Tchia (5 Navigation Features)
- Sword of the Sea (3 Navigation Features)
- Henry Halfhead (3 Navigation Features)
- Hoa (3 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Lost Ember which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Audio Cues for Visual Events
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Visual
If you want to play Lost Ember, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Tchia (7 Visual Features)
- Henry Halfhead (6 Visual Features)
- Hoa (5 Visual Features)
- Shelter (4 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Lost Ember which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Lost Ember, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors