We've documented 7 accessibility features for Mario & Sonic at the Olympic Games, including Select Difficulty, Play Without Hearing, Minimal Reading, Frequent Checkpoints and Large Game Elements. Its accessibility is strongest in Navigation and Visual but it also has features in Difficulty, Getting Started, Reading and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Mario & Sonic at the Olympic Games (Series) accessibility 4 weeks ago.
Game Details
Release Date: 06/11/2007, updated in 2019
Price: 5% off
Out Now: 3DS and 2DS, DS, Switch, Wii and Wii U
Skill Rating: 5+ year-olds
Players: 1-4 (8 online)
Genres: Action, Sports (Physically Active and Rhythm)
Accessibility: 7 features
Components: 3D Third-Person
Costs: Purchase cost
Controls
We haven’t documented any accessibility features for Controls in Mario & Sonic at the Olympic Games which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Mario & Sonic at the Olympic Games, and offer accessibility features for Controls:
- Rocket League (11 Controls Features)
- Moving Out 2 (10 Controls Features)
- FIFA (10 Controls Features)
- Moving Out (7 Controls Features)
Difficulty
We've documented 1 accessibility feature for Difficulty in Mario & Sonic at the Olympic Games which deals with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Similar Games With More Accessibility Features for Difficulty
If you want to play Mario & Sonic at the Olympic Games, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- EA Sports FC 24 (3 Difficulty Features)
- Mario + Rabbids: Sparks of Hope (3 Difficulty Features)
- Everybody's Golf (3 Difficulty Features)
- Mario vs. Donkey Kong (2 Difficulty Features)
Getting Started
We've documented 1 accessibility feature for Getting Started in Mario & Sonic at the Olympic Games which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Similar Games With More Accessibility Features for Getting Started
If you want to play Mario & Sonic at the Olympic Games, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Go Vacation (8 Getting Started Features)
- Moving Out 2 (6 Getting Started Features)
- EA Sports FC 24 (5 Getting Started Features)
- The Murder of Sonic the Hedgehog (5 Getting Started Features)
Reading
We've documented 1 accessibility feature for Reading in Mario & Sonic at the Olympic Games which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Similar Games With More Accessibility Features for Reading
If you want to play Mario & Sonic at the Olympic Games, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Kinect Sports (6 Reading Features)
- The Murder of Sonic the Hedgehog (5 Reading Features)
- Mario + Rabbids: Sparks of Hope (5 Reading Features)
- Everybody's Golf (5 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Mario & Sonic at the Olympic Games which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Mario & Sonic at the Olympic Games, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- EA Sports FC 24 (5 Navigation Features)
- Mario vs. Donkey Kong (5 Navigation Features)
- Mario + Rabbids: Sparks of Hope (4 Navigation Features)
- Everybody's Golf (4 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in Mario & Sonic at the Olympic Games which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Audio Cues for Visual Events
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Visual
If you want to play Mario & Sonic at the Olympic Games, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Rocket League (7 Visual Features)
- Moving Out 2 (6 Visual Features)
- Active Arcade (6 Visual Features)
- EA Sports FC 24 (4 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Mario & Sonic at the Olympic Games which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Mario & Sonic at the Olympic Games, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- FIFA (3 Audio Features)
- EA Sports FC 24 (2 Audio Features)
- Moving Out 2 (2 Audio Features)
- The Murder of Sonic the Hedgehog (2 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Mario & Sonic at the Olympic Games which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Mario & Sonic at the Olympic Games, and offer accessibility features for Communication:
- FIFA (4 Communication Features)
- EA Sports FC 24 (2 Communication Features)
- Rocket League (2 Communication Features)
- Knight Squad 2 (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Nintendo Wii
The Wii has a few helpful settings, like disable rumble, but you have to use gesture controls for most games and the system menu.
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson