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Marvel's Spider-Man: Miles Morales Accessibility Report

Marvel's Spider-Man: Miles Morales offers 30 accessibility features in the Difficulty, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Marvel's Spider-Man: Miles Morales is an action-adventure game based on the Marvel Comics superhero Miles Morales. It is similar to the first Marvel's Spider-Man game in mechanics although Miles Morales extends this considerably.

NotesAccessibility Notes

The game also includes unique Accessibility features:
  • Chase Assist: Chase targets' top movement speed is lowered so there is a longer window before the target escapes. Automatically attaches to the chase target when within range. You can press a key to automatically turn the camera towards the chase target.
  • ASL Narration: Enable narration of subtitled American Sign Language lines.
  • High Contrast Spider-Sense: Enable a high contrast Spider-Sense effect.

DetailsGame Details

Rating: PEGI 16+

Release Date: 12/11/2020

Price: 21% off

Platforms: PlayStation 4 and PlayStation 5

Genres: Action, Adventure, Fighting, Narrative and Open World

Accessibility: 30 features

Developer: @InsomniacGames

Players: This is a single player game

Costs: Purchase cost

 

DifficultyDifficulty

Marvel's Spider-Man: Miles Morales has 7 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Adjust After Setting

Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.

Cognitive Pressure

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

Assistance

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.

Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.

Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.

ReadingReading

Marvel's Spider-Man: Miles Morales has 5 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a younger child could understand.

Text Visibility

Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information is at least 1/6 the height of the screen.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.

Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

Voiced

All Dialogue is Voiced: All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Marvel's Spider-Man: Miles Morales, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

Marvel's Spider-Man: Miles Morales has 2 accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

Head-Up Display

Head-Up Display Navigation: Indication of where to go next with arrows, minimaps and cookie trails. This provides clear ongoing guidance about where you are and where you need to go.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Marvel's Spider-Man: Miles Morales, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

ControlsControls

Marvel's Spider-Man: Miles Morales has 9 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Remap Controls

Can customise the controls for the game as follows:

Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.

Remap One Action to Multiple Buttons: Can map multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons for prolonged periods is not required, can be turned off or switched to toggling the action on and off. This is in addition to the direction stick which is not considered a hold for this purpose.

Rapid Pressing Optional: Quick, repeated button pressing not required, can be skipped or disabled or switched to holding a button to trigger a repeated action.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

 

Similar Games With More Accessibility Features for Controls

If you want to play Marvel's Spider-Man: Miles Morales, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:

VisualVisual

Marvel's Spider-Man: Miles Morales has 5 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.

Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.

Visual Distractions

No Screen Shake: No screen shake effect or this can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.

Colour Options

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

 

Similar Games With More Accessibility Features for Visual

If you want to play Marvel's Spider-Man: Miles Morales, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:

AudioAudio

Marvel's Spider-Man: Miles Morales has 2 accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.

 

Similar Games With More Accessibility Features for Audio

If you want to play Marvel's Spider-Man: Miles Morales, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
 
Read more about system accessibility settings.

Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer and @JonahMonaghan



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