Monster Hunter Accessibility Report
Monster Hunter offers 22 accessibility features in the Difficulty, Reading, Navigation, Controls, Visual, Audio and Communication areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Monster Hunter is a series of action role-playing games where you hunt, kill and trap large monsters through wide-ranging landscapes. Each successful hunt rewards you with materials that accrue to slowly upgrade equipment that in turn enables you to face more powerful monsters. The vast landscape, huge range of weapons and tactics make this a unique experience.
You can choose Hit Effects: Optional to turn down blood animations. You can choose whether you can see your characters outline when obscured and also adjust the visual representation of hits.
You can chat with other players via the on-screen keyboard, or by using preset shoutouts. There are also present ping shouts in certain circumstances. You can register up to three custom groups of preset shoutouts for easy access during a quest. Automatically translated shoutouts cannot be edited, but your shoutouts will be translated to match your companions' languages. You can also send stickers in the chat. Each sticker has a text box in which you can enter your own message.
Rating: PEGI 12+
Release Date: 26/03/2021
Price: 25% off
Platforms: Nintendo 2DS|3DS, Nintendo Switch, Nintendo Wii, Nintendo Wii U, PlayStation 2, PlayStation 4, PlayStation Portable and Xbox One
Accessibility: 22 features
Players: You can play this with 4 players online
Costs: Purchase cost. In-game purchases
Monster Hunter has 1 accessibility feature for Difficulty which deals with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.
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If you want to play Monster Hunter, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
Monster Hunter has 4 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student would appreciate.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
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If you want to play Monster Hunter, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Monster Hunter has 3 accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces.
Head-Up Display Navigation: Indication of where to go next with arrows, minimaps and cookie trails. This provides clear ongoing guidance about where you are and where you need to go.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Game Map: View a map of the game world during play, with points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
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If you want to play Monster Hunter, but it doesn't offer the Navigation accessibility features you require, this similar game extends the Navigation accessibility:
Monster Hunter has 4 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming.
Motion Controls Not Required: You don’t need motion controls to play the game.
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
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If you want to play Monster Hunter, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
Monster Hunter has 4 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
No Screen Shake: No screen shake effect or this can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress.
Motion sickness friendly
Motion sickness friendly: Option to reduce motion sickness. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.
Turn Off Blood: Reduce or disable graphic content of blood and gore.
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If you want to play Monster Hunter, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
Monster Hunter has 3 accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Similar Games With More Accessibility Features for Audio
If you want to play Monster Hunter, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
Monster Hunter has 3 accessibility features for Communication which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Preset Chat: Communicate with other players with word-less icons, sounds or preset phrases.
Text Chat: Chat to other players by typing text.
Ping Communication: Send quick preset messages to teammates as safer alternative to open communication.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
The Wii has a few helpful settings, like disable rumble, but you have to use gesture controls for most games and the system menu.
Nintendo Wii U
The Wii U has some limited settings, such as disabling rumble and selecting mono audio.
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
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