We've documented 18 accessibility features for Opus Magnum, including Low Pressure, No Quick Reactions, No Repeated Pressing, Play Without Hearing and Colour Blind Friendly. Its accessibility is strongest in Getting Started and Controls but it also has features in Visual, Reading and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Zach Barth, first checked Opus Magnum accessibility 10 months ago. It was re-examined by Zach Barth and updated 10 months ago.
Game Details
Release Date: 08/12/2017
Out Now: PC
Players: 1
Genres: Brain Game, Puzzle (Creative and Simulation)
Accessibility: 18 features
Components: 2D Side-On
Developer: Zachtronics (@Zachtronics)
Costs: Purchase cost
Controls
We've documented 4 accessibility features for Controls in Opus Magnum which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Button Combinations
Specific button operation required to play
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Similar Games With More Accessibility Features for Controls
If you want to play Opus Magnum, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Swim Out (11 Controls Features)
- Bonfire Peaks (7 Controls Features)
- Hundred Days, Winemaking Simulator (7 Controls Features)
- Dish Life: The Game (6 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Opus Magnum which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Opus Magnum, and offer accessibility features for Difficulty:
- Traffix (1 Difficulty Feature)
- Combo Postage (1 Difficulty Feature)
Getting Started
We've documented 6 accessibility features for Getting Started in Opus Magnum which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Recall for Narrative and Dialogue: The game enables you to review the history of conversations or provides highlights of the information you gather in a form you can review.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Opus Magnum, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Star Stuff (8 Getting Started Features)
- Bonfire Peaks (7 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Opus Magnum which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Opus Magnum, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Heaven's Vault (7 Reading Features)
- Hundred Days, Winemaking Simulator (5 Reading Features)
- Star Stuff (3 Reading Features)
- Stephen's Sausage Roll (3 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Opus Magnum which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Opus Magnum, and offer accessibility features for Navigation:
- Star Stuff (3 Navigation Features)
- Dish Life: The Game (3 Navigation Features)
- Bonfire Peaks (2 Navigation Features)
- Hundred Days, Winemaking Simulator (2 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Opus Magnum which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Opus Magnum, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Room to Grow (9 Visual Features)
- Traffix (9 Visual Features)
- A Good Snowman Is Hard To Build (6 Visual Features)
- Bonfire Peaks (5 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Opus Magnum which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Opus Magnum, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
- Star Stuff (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors