We've documented 28 accessibility features for Outriders, including Fully Voiced (Or No Speech), Large Subtitles, Large Text, Select Difficulty and No Holds. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started, Navigation, Difficulty, Audio and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Brian Peddie, first checked Outriders accessibility 2 years ago. It was re-examined by Jo Robertson and updated 2 years ago.
Accessibility Notes
You can customise what you see on the head up display extensively. This doesn't alter menus or inventory displays though. You can opt for Large Fonts although this doesn't make a very big difference. Damage on you and enemies is signified by audio and visual feedback. There are audio queues when you use your abilities, but there isn't a visual equivalent.
For an overview of these accessibility settings check out the DAGERSystem video by Kyle Abbate.
Game Details
Release Date: 02/02/2021
Price: 50% off
Out Now: PC, PS4, PS5, Stadia, Xbox One and Xbox X|S
Players: 1 (3 online)
Genres: Role-Play, Shooting (Action, Adventure and Collecting)
Accessibility: 28 features
Components: 3D Third-Person and Open World
Developer: PCF People Can Fly (@PCFPeopleCanFly)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 10 accessibility features for Controls in Outriders which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
Remap Controls
Can customise the controls for the game as follows:
Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Outriders, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Helldivers 2 (11 Controls Features)
- Tiny Tina's Wonderlands (11 Controls Features)
- The Outer Worlds (11 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Outriders which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Getting Started
We've documented 3 accessibility features for Getting Started in Outriders which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Progress With Hints: The game notices if you get stuck (or you can press a button) and provides information to help you progress. This can offer hints or tutorials popping up during play. This includes hints after you have died, where it can suggest strategies or difficulty settings to adjust or offer to skip past problematic levels.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Outriders, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Doom Eternal (6 Getting Started Features)
- Divinity: Original Sin II (5 Getting Started Features)
- Splitgate Arena Warfare (5 Getting Started Features)
- The Outer Worlds (4 Getting Started Features)
Reading
We've documented 7 accessibility features for Reading in Outriders which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Navigation
We've documented 3 accessibility features for Navigation in Outriders which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Similar Games With More Accessibility Features for Navigation
If you want to play Outriders, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Helldivers 2 (7 Navigation Features)
- Doom Eternal (5 Navigation Features)
- Starlink: Battle for Atlas (5 Navigation Features)
- Warframe (4 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Outriders which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Colour Options
Colour Adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.
Similar Games With More Accessibility Features for Visual
If you want to play Outriders, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Fortnite (6 Visual Features)
- Warframe (5 Visual Features)
- Helldivers 2 (4 Visual Features)
- Chivalry II (4 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Outriders which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Similar Games With More Accessibility Features for Audio
If you want to play Outriders, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Fortnite (4 Audio Features)
- Nier: Automata (3 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Outriders which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Outriders, and offer accessibility features for Communication:
- Helldivers 2 (3 Communication Features)
- Splitgate Arena Warfare (3 Communication Features)
- Warframe (2 Communication Features)
- Chivalry II (2 Communication Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Stadia
Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @ThatPhageGuy, Andy Robertson and Jo Robertson