We've documented 2 accessibility features for Paladins: Champions of the Realm, including Motion Aiming and Keyboard Alone. It has features in Controls to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Paladins: Champions of the Realm accessibility 2 years ago.
Accessibility Notes
Game Details
Release Date: 31/03/2017
Price: Free
Out Now: PC, PS4, Switch and Xbox One
Skill Rating: 10+ year-olds
Players: 1 (10 online)
Genres: Action, Shooting and Platform
Accessibility: 2 features
Components: 3D First-Person
Developer: Evil Mojo Games (@EvilMojoGames)
Costs: Free. In-Game Loot Boxes
Controls
We've documented 2 accessibility features for Controls in Paladins: Champions of the Realm which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Keyboard Alone: Can play with just the keyboard.
Motion
Games that can be played with different sorts of motion controllers.
Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming. This usually provides the ability to calibrate these controls to taste.
Similar Games With More Accessibility Features for Controls
If you want to play Paladins: Champions of the Realm, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Rocket League (11 Controls Features)
- Overwatch 2 (9 Controls Features)
- Hyper Scape (8 Controls Features)
- Destiny 2 (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Paladins: Champions of the Realm which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Paladins: Champions of the Realm, and offer accessibility features for Difficulty:
- Deep Rock Galactic (2 Difficulty Features)
- Rocket League (2 Difficulty Features)
- Hypercharge: Unboxed (1 Difficulty Feature)
- Gunman Clive (1 Difficulty Feature)
Getting Started
We haven’t documented any accessibility features for Getting Started in Paladins: Champions of the Realm which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Paladins: Champions of the Realm, and offer accessibility features for Getting Started:
- Pokémon Unite (4 Getting Started Features)
- Hyper Scape (3 Getting Started Features)
- Rocket League (3 Getting Started Features)
- Destiny 2 (2 Getting Started Features)
Reading
We haven’t documented any accessibility features for Reading in Paladins: Champions of the Realm which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Paladins: Champions of the Realm, and offer accessibility features for Reading:
- Hyper Scape (7 Reading Features)
- Pokémon Unite (6 Reading Features)
- Mechstermination Force (6 Reading Features)
- Sea of Thieves (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Paladins: Champions of the Realm which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Paladins: Champions of the Realm, and offer accessibility features for Navigation:
- Pokémon Unite (3 Navigation Features)
- Rocket League (3 Navigation Features)
- Deep Rock Galactic (2 Navigation Features)
- Hyper Scape (2 Navigation Features)
Visual
We haven’t documented any accessibility features for Visual in Paladins: Champions of the Realm which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Paladins: Champions of the Realm, and offer accessibility features for Visual:
- Rocket League (7 Visual Features)
- Pokémon Unite (6 Visual Features)
- Sea of Thieves (5 Visual Features)
- Hyper Scape (4 Visual Features)
Audio
We haven’t documented any accessibility features for Audio in Paladins: Champions of the Realm which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Paladins: Champions of the Realm, and offer accessibility features for Audio:
- DotA 2 (3 Audio Features)
- Pokémon Unite (2 Audio Features)
- Mechstermination Force (2 Audio Features)
- Rocket League (2 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Paladins: Champions of the Realm which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Paladins: Champions of the Realm, and offer accessibility features for Communication:
- Sea of Thieves (6 Communication Features)
- Overwatch 2 (5 Communication Features)
- DotA 2 (3 Communication Features)
- Pokémon Unite (2 Communication Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson