Close search results
Close search results
Pikmin 2
5 Accessibility Features

We've documented 5 accessibility features for Pikmin 2, including Large Text, Minimal Reading, Tutorials, Motion Pointing and Multiple Buttons & Two Sticks. Its accessibility is strongest in Controls and Reading but it also has features in Getting Started to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Pikmin 2 is the second in the Pikmin Series, Captain Olimar is joined by his assistant Louie on a mysterious planet. You are collecting treasures consisting of scrap metal, and broken toys. You do this by controlling plant-like creatures called Pikmin, directing them to knock down walls, build bridges or collect items and take them back to the ship. As with the first game you can only play during the day and must return to base with all your Pikmin before sunset as any left out will be devoured by nocturnal beasts.

Our accessibility examiner, Andy Robertson, first checked Pikmin 2 accessibility 2 years ago.

DetailsGame Details

Release Date: 08/10/2004, updated in 2009

Out Now: GameCube and Wii

Skill Rating: 8+ year-olds

Players: 1-2

Genres: Action, Strategy (Adventure, Collecting, Puzzle and Traversal)

Accessibility: 5 features

Components: 3D Third-Person

Developer: Nintendo (@Nintendo)

Costs: Purchase cost

 

ControlsControls

We've documented 2 accessibility features for Controls in Pikmin 2 which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Motion

Games that can be played with different sorts of motion controllers.

Motion Pointing: Can use the orientation of the gamepad to move a cursor-target around the screen like a mouse.

 

Similar Games With More Accessibility Features for Controls

If you want to play Pikmin 2, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Pikmin 2 which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Pikmin 2, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 1 accessibility feature for Getting Started in Pikmin 2 which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Pikmin 2, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 2 accessibility features for Reading in Pikmin 2 which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.

Text Visibility

Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.

 

Similar Games With More Accessibility Features for Reading

If you want to play Pikmin 2, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Pikmin 2 which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Pikmin 2, and offer accessibility features for Navigation:

VisualVisual

We haven’t documented any accessibility features for Visual in Pikmin 2 which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Pikmin 2, and offer accessibility features for Visual:

AudioAudio

We haven’t documented any accessibility features for Audio in Pikmin 2 which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Pikmin 2, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Nintendo Wii
The Wii has a few helpful settings, like disable rumble, but you have to use gesture controls for most games and the system menu.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Anthony Haigh and Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

Subscribe to our free newsletter

Subscribe
Carina Initiatives
PlayStation
HSBC
GameOpedia
Xbox
YouTube
Facebook
Twitter
Discord
Contact Us
About