Portal (Series) Accessibility Report
Portal offers 27 accessibility features in the Difficulty, Reading, Navigation, Controls, Visual, Audio and Communication areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.You are in a science laboratory where you seem to be being tested. Watched by the artificial intelligence GLaDOS, you have a gun that can create a pair of magic portals on any surface: one is an entrance and the other is an exit. Through a series of increasingly ingenious (and malicious) test chambers, you must use your gun to escape. It’s a mind-bending challenge, but the real interest is the darkening tone of GLaDOS, who seems bent on foiling your progress, and the signs of previous test subjects spotted behind the scenes. As GLaDOS’s dysfunction turns to straight-up sociopathy, you must take on challenges with her tormenting discouragement ringing in your ears. The isolation is heightened by the introduction of a lifeless companion cube, which mocks your friendless predicament.
Note, Portal can be modified using an in-game console to provide a more accessible experience. These console modifications are not included in our list of accessibility details.
Rating: PEGI 12+
Release Date: 10/10/2007, updated in 2011
Platforms: Mac, PC, PlayStation 3, Web Browser, Xbox 360 and Xbox One
Accessibility: 27 features
Players: You can play with 2 players in the same room
Costs: Purchase cost
Portal has 4 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress. This avoids being forced back to the start of a level, or checkpoint when you fail a particular challenge.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.
Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.
Similar Games With More Accessibility Features for Difficulty
If you want to play Portal, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
Portal has 5 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information is at least 1/6 the height of the screen.
Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Speaker Indicator, their Tone and Environment Sounds: Captions indicate who is speaking and their tone, game sound and music. This can also be indicated visually in the game with character icons or character expressions with text in speech bubbles next to the person speaking. Environmental sounds are provided as extra text within the subtitles.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Portal, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Portal has 2 accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces.
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop up the game menu, navigate and adjust settings and then resume the game.
Portal has 10 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Mouse and Keys: Can play with mouse and multiple keys.
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Remap Mouse and Keyboard: Can Remap mouse and keyboard key bindings.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods is not required or can be switched to toggling the action on and off. This is in addition to the direction stick which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.
Vibration Optional: Controller vibration not used in the game or you can disable it.
You can adjust
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
Portal has 1 accessibility feature for Visual which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Similar Games With More Accessibility Features for Visual
If you want to play Portal, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Portal has 1 accessibility feature for Audio which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Portal, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
Portal has 4 accessibility features for Communication which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Preset Chat: Communicate with other players with word-less icons, sounds or preset phrases.
Text Chat: Chat to other players by typing text.
Voice Chat: Chat to other players by speaking with headset.
Ping Communication: Send quick preset messages to teammates as safer alternative to open communication.
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
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