Our accessibility experts are yet to assess Prince of Persia. If you'd like to suggest accessibility features we should record for Prince of Persia, let us know on Twitter or via email. You can also Tweet, to invite the developer to complete our accessibility questionnaire.Prince of Persia is a long-standing game series dating back to the early 90s. The games all feature the titular prince who must escape a maze of platform-based levels. The game first impressed with its unusually fluid movement and life-like animation. This focus on climbing and realistic interaction with the architecture of each level continued throughout the series.
Game Details
Release Date: 03/10/1989
Out Now: 3DS and 2DS, PC, PS2, PS3, PS4, Stadia, Xbox, Xbox 360 and Xbox One
Players: 1
Genres: Adventure, Platform (Action, Fighting, Narrative and Traversal)
Accessibility: 0 features documented (Tweet Developer )
Components: 3D Third-Person
Developer: Jmechner (@Jmechner)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Stadia
Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative