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Proteus Accessibility Report

We've documented 3 accessibility features for Proteus in the Difficulty area to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

This game takes you to a pixelated island. As you explore you discover that your presence changes the seasons and time of day. Delving deeper, there are rudimentary interactions with the creatures that inhabit the land, and rain clouds that blow in from the sea.

DetailsGame Details

Content Rating: PEGI 3

Skill Rating: 4-12 year-olds

Release Date: 30/01/2013

Platforms: Mac, PC, PS Vita, PS3 and PS4

Genres: Open World and Simulation

Accessibility: 3 features

Developer: A Twisted Tree (@ATwistedTree)

Players: This is a single player game

Costs: Purchase cost

 

DifficultyDifficulty

We've documented 3 accessibility features for Difficulty in Proteus which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress. This avoids being forced back to the start of a level, or checkpoint when you fail a particular challenge.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Proteus, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

We haven’t documented any accessibility features for Getting Started in Proteus which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The following games are similar to Proteus, and offer accessibility features for Getting Started:

ReadingReading

We haven’t documented any accessibility features for Reading in Proteus which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Proteus, and offer accessibility features for Reading:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Proteus which deal with how the game provides guidance and assistance to navigate its worlds and spaces. The following games are similar to Proteus, and offer accessibility features for Navigation:

ControlsControls

We haven’t documented any accessibility features for Controls in Proteus which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Proteus, and offer accessibility features for Controls:

VisualVisual

We haven’t documented any accessibility features for Visual in Proteus which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Proteus, and offer accessibility features for Visual:

AudioAudio

We haven’t documented any accessibility features for Audio in Proteus which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Proteus, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer



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