Ratchet And Clank: Rift Apart Accessibility Report
We've documented 26 accessibility features for Ratchet And Clank: Rift Apart in the Difficulty, Getting Started, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Ratchet & Clank: Rift Apart is a running, jumping and shooting game. The latest in the series, Rift Apart focuses on jumping between parallel worlds.
The game also features a puzzle skip option, which allows you to not only bypass specific puzzle sections. It ensures you keep up with any dialogue you might have missed by offering a summary of what you would've heard during the puzzle as part of the confirmation process.
You can adjust how shooting works so you can toggle or hold shooting. There is also assistance for aiming to make targeting easier. The Auto-aim and Lock-on features ensure you can target the nearest enemy. Other combat options can also be switched from holds to toggles: Weapon Wheel, Melee Mode and Aim mode.
You can adjust how you move around to make it easier. The Ledge Guard ensures you don't fall off ledges. Auto Glide ensures you hover in the air when you need to. You can set movement actions to toggle or hold: Sprint mode, Swing mode, Speetle Boost mode. The Simplified Traversal option moves all traversal actions to a single button input. This includes Rift Tether, Swingshot, Phantom Dash, and Hoverboots.
We've documented 2 accessibility features for Difficulty in Ratchet And Clank: Rift Apart which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Similar Games With More Accessibility Features for Difficulty
If you want to play Ratchet And Clank: Rift Apart, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
We've documented 3 accessibility features for Getting Started in Ratchet And Clank: Rift Apart which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance During Play
Assistance When Stuck: The game notices if you get stuck and provides assistance. This can offer hints or tutorials popping up during play. It can suggest which difficulty settings to adjust or offer to skip past problematic levels.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.
Similar Games With More Accessibility Features for Getting Started
If you want to play Ratchet And Clank: Rift Apart, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:
We haven’t documented any accessibility features for Reading in Ratchet And Clank: Rift Apart which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Ratchet And Clank: Rift Apart, and offer accessibility features for Reading:
We've documented 5 accessibility features for Navigation in Ratchet And Clank: Rift Apart which deal with how the game provides guidance and assistance to navigate its worlds and spaces.
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also states which missions can't be attempted because you do not have the appropriate items yet.
Visual Directional Cues: Additional visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
Head-Up Display Navigation: Indication of where to go next with arrows, minimaps and cookie trails. This provides clear ongoing guidance about where you are and where you need to go.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
We've documented 9 accessibility features for Controls in Ratchet And Clank: Rift Apart which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
You can adjust
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Ratchet And Clank: Rift Apart, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
We've documented 6 accessibility features for Visual in Ratchet And Clank: Rift Apart which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
High Contrast Mode: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast between light and dark.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Motion Sickness Friendly
Motion Sickness Friendly: Option to reduce motion sickness in 3D games. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.
Colour blind friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode.
Colour adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colour blind mode you require.
We've documented 1 accessibility feature for Audio in Ratchet And Clank: Rift Apart which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.
Similar Games With More Accessibility Features for Audio
If you want to play Ratchet And Clank: Rift Apart, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Thank you for using our resource, supported by AskAboutGames, ParentZone and PlayAbility Initiative. We are editorially independent, written by parents for parents, but welcome sponsorship, partnership and suggestions. Email our editor for details on these opportunities.
The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.