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Rez Infinite (Series) Accessibility Report

Rez Infinite offers 25 accessibility features in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Rez is a shooting game where you fire musical energy rather than bullets. As you guide a figure through the darkness of space you bring down enemies in time with the music. Rez is novel for its use of music and vibration feedback to create a sense of synesthesia - a melding of music and shapes.

NotesAccessibility Notes

There are different modes you can select for different difficulties. The game adjusts the difficulty of end-level bosses (to some degree) based on your performance. You can also use Travelling mode (apart for the last level) which makes you invincible.

You can also opt for a low-pressure exploration mode.

You need to hold the fire button to chain attacks. Apart from the stick and fire button you occasionally need to press the overdrive button to increase your attack/score.

Although the game offers vibration feedback that complements audio, this isn't always reliable and means that players without hearing may miss some of the interactions and have a downgraded experience.

DetailsGame Details

Content Rating: PEGI 7

Skill Rating: 10+ year-olds

Release Date: 11/01/2002, updated in 2020

Platforms: Android, Oculus, PC, PS2, PS4 and Xbox 360

Genres: Physically Active, Rhythm and Shooting

Accessibility: 25 features

Developer: @Mizuguchitter

Players: This is a single player game

Costs: Purchase cost

 

DifficultyDifficulty

Rez Infinite has 3 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Difficulty Options

Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.

Cognitive Pressure

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

Unfailable: There is no fail state for any game level, or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called "God Mode".

Getting StartedGetting Started

Rez Infinite has 2 accessibility features for Getting Started which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance During Play

Rubber Banding: Trailing players are dynamically given an advantage, or the game gets easier if you die frequently. This is usually in multiplayer games, but can also include single-player games that adjust difficulty dynamically.

Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Rez Infinite, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

Rez Infinite has 2 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.

Subtitles

Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Rez Infinite, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

Rez Infinite has 3 accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces.

Head-Up Display

Head-Up Display Navigation: Indication of where to go next with arrows, minimaps and cookie trails. This provides clear ongoing guidance about where you are and where you need to go.

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

Menu Navigation

Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop up the game menu, navigate and adjust settings and then resume the game.

ControlsControls

Rez Infinite has 10 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

1 Button & Single Stick: Can play with button and stick.

Motion

Motion Controls Available: You can use motion controls, tilting the controller to steer for example.

Motion Controls Not Required: You don’t need motion controls to play the game.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.

Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. This enables you to specify which buttons pop up the game menu, navigate and adjust settings and then resume the game.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Button Combinations

Specific button operation required to play

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

VisualVisual

Rez Infinite has 4 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast, or has a slider to make this the case.

High Contrast Mode: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast between light and dark.

Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

 

Similar Games With More Accessibility Features for Visual

If you want to play Rez Infinite, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

Rez Infinite has 2 accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Audio Events

Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.

 

Similar Games With More Accessibility Features for Audio

If you want to play Rez Infinite, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Read more about system accessibility settings.

Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer



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