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Road
Not Taken
5 Accessibility Features

We've documented 5 accessibility features for Road Not Taken, including Low Pressure, No Quick Reactions, No Busy Backgrounds, Large Game Elements and Medium Contrast. It has features in Visual and Getting Started to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Road Not Taken is a puzzle adventure game where you help a village from losing its children in the storms. It's a low pressure, but complex, puzzle where you head into the forest to find and free the children by moving items and enemies around. You fail quite often, but that's part of the process as you steadily gain more abilities and understanding of how to solve each scenario.

DetailsGame Details

Release Date: 05/08/2014

Out Now: Android, Mac, PC, PS Vita, PS4 and iOS

Skill Rating: 9+ year-olds

Players: 1

Genres: Strategy, Traversal (Collecting, Fighting, Puzzle and Sequencing)

Accessibility: 5 features

Components: 2D Overhead, Grid and Hand-Made

Developer: Spry Fox (@SpryFox)

Costs: Purchase cost

 

ControlsControls

We haven’t documented any accessibility features for Controls in Road Not Taken which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The following games are similar to Road Not Taken, and offer accessibility features for Controls:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Road Not Taken which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Road Not Taken, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 2 accessibility features for Getting Started in Road Not Taken which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Road Not Taken, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We haven’t documented any accessibility features for Reading in Road Not Taken which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. The following games are similar to Road Not Taken, and offer accessibility features for Reading:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Road Not Taken which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Road Not Taken, and offer accessibility features for Navigation:

VisualVisual

We've documented 3 accessibility features for Visual in Road Not Taken which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Interactive Elements

Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.

Visual Distractions

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.

 

Similar Games With More Accessibility Features for Visual

If you want to play Road Not Taken, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We haven’t documented any accessibility features for Audio in Road Not Taken which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Road Not Taken, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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