Room to Grow Accessibility Report

Room to Grow offers 24 accessibility features in the Difficulty, Getting Started, Reading, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Room to Grow is a puzzle game about movement and expansion. You play a plant that moves by growing and wrapping your way around a maze. You can shift your location by growing into walls which enables you to manoeuvre around obstacles and make room for future moves.

NotesAccessibility Notes

There are no difficulty settings, but you do have unlimited undo's and reset. You can also skip levels and move on if you are stuck.

You can select a high contrast grid for enhanced visibility.

DetailsGame Details

Expected Content Rating: PEGI 3

Skill Rating: 8+ year-olds

Release Date: 25/02/2021

Platforms: Mac and PC

Genres: Puzzle

Accessibility: 24 features

Developer: @MischkaKamener

Players: This is a single player game

Costs: Purchase cost

 

DifficultyDifficulty

Room to Grow has 4 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress. This avoids being forced back to the start of a level, or checkpoint when you fail a particular challenge.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Room to Grow, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:

Getting StartedGetting Started

Room to Grow has 1 accessibility feature for Getting Started which deals with what support is offers to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance During Play

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Room to Grow, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

Room to Grow has 2 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.

Subtitles

Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.

 

Similar Games With More Accessibility Features for Reading

If you want to play Room to Grow, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

Room to Grow has no accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces. The following games are similar to Room to Grow, but offer accessibility features for Navigation:

ControlsControls

Room to Grow has 5 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

1 Button & Single Stick: Can play with button and stick.

Mouse And Keyboard

Keyboard Alone: Can play with just the keyboard.

Motion

Motion Controls Not Required: You don’t need motion controls to play the game.

Button Combinations

Specific button operation required to play

Rapid Repeated Pressing Optional: Quick, repeated button pressing is not required, can be skipped or switched to holding a button to trigger a repeated action.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.

 

Similar Games With More Accessibility Features for Controls

If you want to play Room to Grow, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

VisualVisual

Room to Grow has 10 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast, or has a slider to make this the case.

Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen.

High Contrast Mode: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast between light and dark.

Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.

No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Motion sickness friendly

Motion sickness friendly: Option to reduce motion sickness. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.

Colour Options

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

AudioAudio

Room to Grow has 2 accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.

Play Without Hearing

Play Without Hearing: No audio cues are necessary to play the game well.

 

Similar Games With More Accessibility Features for Audio

If you want to play Room to Grow, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
Read more about system accessibility settings.

Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @GeekDadGamer



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