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Rust Accessibility Report

Rust offers 29 accessibility features in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual, Audio and Communication areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Rust (also, Rust: Console Edition) is an online survival game set the wilderness. You explore, gather and craft materials to manage hunger, thirst, health and protection. The preparation is to ward off the threat of bears, wolves and (more commonly) other players looking to steal your hard-won spoils.

NotesAccessibility Notes

Although you can't select the difficulty, there are ten servers set to the "Softcore" game mode, which offers a slightly easier experience by allowing you to reclaim items when you die via reclaim stations.

At nighttime, unless you have a light source, the game is very dark. This makes it difficult to discern different items and also making traversal more of a challenge. For every 10 minutes of night in-game, there are 50 minutes of daytime, so you can prepare.

In addition to the ability to disable blood, you can also remove and censor all the nudity in the game in the in-game menu. There is a map item in-game, which you can use to clearly see your location You can zoom in on any part of it, giving you greater clarity on specific locations if necessary.

There are visual cues, although some are small, and additionally can be hard for people with colour blindness to see (ie. a red cross on a green tree indicating it can be cut down can be hard for someone with red/green colour blindness to make out). You can scale, customise and adjust opacity of the head-up-dislpay to make text and icons much more visible.

Although you can remap keys on PC you can only remap two controls in Rust on consoles; your sticks and the button for your special action. You can switch to toggle for talking, sprinting and crouching. There's an auto run option.

Much of the game requires you to be able to discern different sounds, such as gunfire from leaves rustling. As there is no way to have this information displayed in a visual manner, this is a barrier for deaf or hard of hearing players.

Most of the guidance, such as direction and tutorials, is displayed as text which is sometimes a similar colour to the background (light blue on dark blue) and is often quite small. Although individual players cannot choose to filter the chat, many servers have a chat filter in place that not only censors the chat but also removes the players who type it from the game.

Rust
PEGI Rating 16 for Rust

DetailsGame Details

Content Rating: PEGI 16

Skill Rating: 16+ year-olds

Release Date: 08/02/2018

Platforms: Mac, PC, PS4 and Xbox One

Genres: Action, Creative, Fighting, Open World, Shooting and Strategy

Accessibility: 29 features

Developer: @FcPnchStds

Players: You can play this with 250 players online

Costs: Purchase cost. In-game purchases

 

DifficultyDifficulty

Rust has 2 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Difficulty Options

Competitive Difficulty: Difficulty not adjustable, because you compete against other players.

Cognitive Pressure

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress. This avoids being forced back to the start of a level, or checkpoint when you fail a particular challenge.

 

Similar Games With More Accessibility Features for Difficulty

If you want to play Rust, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:

Getting StartedGetting Started

Rust has 3 accessibility features for Getting Started which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance During Play

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.

Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.

Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Rust, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

Rust has 1 accessibility feature for Reading which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student would appreciate.

 

Similar Games With More Accessibility Features for Reading

If you want to play Rust, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

Rust has 3 accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces.

Head-Up Display

Head-Up Display Navigation: Indication of where to go next with arrows, minimaps and cookie trails. This provides clear ongoing guidance about where you are and where you need to go.

Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.

Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Rust, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

ControlsControls

Rust has 12 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Mouse and Keys: Can play with mouse and multiple keys.

Motion

Motion Controls Not Required: You don’t need motion controls to play the game.

Remap Controls

Can customise the controls for the game as follows:

Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.

Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings.

Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.

Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.

Sensitivity

You can adjust

Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.

Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds.

VisualVisual

Rust has 4 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.

Motion Sickness Friendly

Motion Sickness Friendly: Option to reduce motion sickness in 3D games. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.

Violence

Turn Off Blood: Reduce or disable graphic content of blood and gore.

 

Similar Games With More Accessibility Features for Visual

If you want to play Rust, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

Rust has 1 accessibility feature for Audio which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.

 

Similar Games With More Accessibility Features for Audio

If you want to play Rust, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:

CommunicationCommunication

Rust has 3 accessibility features for Communication which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction.

Player-to-Player Online Communication

This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.

Text Chat: Chat to other players by typing text.

Voice Chat: Chat to other players by speaking with headset.

Filtered Chat: Option to filter out profanity and/or sharing of personal information from online chat.

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
 
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
 
Read more about system accessibility settings.

Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall and @GeekDadGamer



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