Sackboy: A Big Adventure Accessibility Report
Sackboy: A Big Adventure offers 30 accessibility features in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Sackboy: A Big Adventure is running and jumping game. It's a spinoff of the LittleBigPlanet series and follows Sackboy and three friends as they explore, collect and battle their way through a fantasy world.
There are no difficulty settings, you are able to give yourself infinite lives so that you can enjoy the game without having to worry about a Game Over. There are also options to turn the games button presses and holds into either presses or holds depending on preference.
The games remapping is fairly extensive, only lacking the ability to remap the joysticks to buttons if needed.
There is an overworld where you can use all of your moves which makes for a great practice area as there are no enemies or time limits.
The game is designed with visual interest in mind, as such, the levels are colourful and characterful, this could however be an issue for players who find too much sensory information challenging.
Sackboy: A Big Adventure has 1 accessibility feature for Difficulty which deals with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Unfailable: There is no fail state for any game level, or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called "God Mode".
Similar Games With More Accessibility Features for Difficulty
If you want to play Sackboy: A Big Adventure, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
Sackboy: A Big Adventure has 3 accessibility features for Getting Started which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance During Play
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.
Similar Games With More Accessibility Features for Getting Started
If you want to play Sackboy: A Big Adventure, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
Sackboy: A Big Adventure has 7 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a younger child could understand.
Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Large Clear Subtitles: Subtitles are large and clear, at least 1/20 (46 pixels on 1080 screen) the height of the screen, or can be adjusted to be. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Speaker Indicator: Textual captions indicate who is speaking. This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.
Sackboy: A Big Adventure has 2 accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces.
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Visual Directional Cues: Additional visual cues that signpost where to go next and how close you are to arriving. This can be with camera movement to focus on your destination or important items. It can use light, breadcrumb trails, in-world pointers to identify your mission's target location.
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If you want to play Sackboy: A Big Adventure, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
Sackboy: A Big Adventure has 9 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the direction stick which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
You can adjust
Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds.
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If you want to play Sackboy: A Big Adventure, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
Sackboy: A Big Adventure has 6 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast, or has a slider to make this the case.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
High Contrast Mode: There is high contrast between elements that need to be distinguished from each other, such as characters, interactive objects and game environment, either by default or a high contrast mode. This is different to a slider that increases contrast between light and dark.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Colour adjustments: Adjust colours of characters or game elements for greater visibility. Includes the ability to select which type of colourblind mode you require.
Similar Games With More Accessibility Features for Visual
If you want to play Sackboy: A Big Adventure, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
Sackboy: A Big Adventure has 2 accessibility features for Audio which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Sackboy: A Big Adventure, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
Sackboy: A Big Adventure has no accessibility features for Communication which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Sackboy: A Big Adventure, but offer accessibility features for Communication:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5 has a range of system-wide accessibility settings.
Read more about system accessibility settings.
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