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Silly
Walks
8 Accessibility Features

We've documented 8 accessibility features for Silly Walks, including No Holds, One Tap Anywhere, No Reading, Tutorials and Outline Interactive Elements. Its accessibility is strongest in Visual and Controls but it also has features in Getting Started, Reading and Navigation to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Silly Walks is an adventure where you control household objects by tapping the screen to get them to walk. Each tap switches legs so you can control their direction as well as their speed. It sounds simple but takes some considerable skill. The challenge is to control the pace of your character so they avoid hazards and complete the level.

DetailsGame Details

Release Date: 07/08/2017

Price: Free

Out Now: Android and iOS

Players: 1

Genres: Action, Traversal (Platform, Puzzle and Simulation)

Accessibility: 8 features

Components: 3D Third-Person, Cartoon and Hand-Made

Developer: Parttime Monkey (@ParttimeMonkey)

Costs: Free. In-Game Purchases, In-Game Pass and Advertising

 

ControlsControls

We've documented 2 accessibility features for Controls in Silly Walks which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Touchscreen

Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.

One Tap Anywhere: Can play with touchscreen, tap anywhere.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.

 

Similar Games With More Accessibility Features for Controls

If you want to play Silly Walks, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Silly Walks which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Silly Walks, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 1 accessibility feature for Getting Started in Silly Walks which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Silly Walks, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 1 accessibility feature for Reading in Silly Walks which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.

 

Similar Games With More Accessibility Features for Reading

If you want to play Silly Walks, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We've documented 1 accessibility feature for Navigation in Silly Walks which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.

Clarity

Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.

 

Similar Games With More Accessibility Features for Navigation

If you want to play Silly Walks, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:

VisualVisual

We've documented 3 accessibility features for Visual in Silly Walks which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Contrast

Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.

Interactive Elements

Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.

Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.

 

Similar Games With More Accessibility Features for Visual

If you want to play Silly Walks, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:

AudioAudio

We haven’t documented any accessibility features for Audio in Silly Walks which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Silly Walks, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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