Silly Walks Accessibility Report
Silly Walks offers 8 accessibility features in the Difficulty, Reading, Navigation, Controls and Visual areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Silly Walks is an adventure where you control household-objects by tapping the screen to get them to walk. Each tap switches legs so you can control their direction as well as their speed. It sounds simple but takes some considerable skill. The challenge is to control the pace of your character so they avoid hazards and complete the level.
Silly Walks has 1 accessibility feature for Difficulty which deals with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Tutorials: There are helpful tutorials, instructions and tips. Information is provided in a timely manner, with appropriate levels of detail. Ideally, this includes ongoing tips that relate to contexts in the game where the player is failing.
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If you want to play Silly Walks, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
Silly Walks has 1 accessibility feature for Reading which deals with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
No Reading: No reading is required, other than simple menus. The game either has no narrative or dialogue or communicates this with visuals and interactions rather than written words.
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If you want to play Silly Walks, but it doesn't offer the Reading accessibility features you require, this similar game extends the Reading accessibility:
Silly Walks has 1 accessibility feature for Navigation which deals with how the game provides guidance and assistance to navigate its worlds and spaces.
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Silly Walks has 2 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
One Tap Anywhere: Can play with touchscreen, tap anywhere.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods is not required, can be turned off or switched to toggling the action on and off. This is in addition to the direction stick which is not considered a hold for this purpose.
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If you want to play Silly Walks, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
Silly Walks has 3 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
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If you want to play Silly Walks, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android has accessibility settings including ways to navigate and interact, although not all games support this.
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
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