Slay the Spire Accessibility Report
Slay the Spire offers 29 accessibility features in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual and Audio areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Slay the Spire is an adventure battle card game. You play one of four characters attempting to ascend a spire of multiple floors. You fight enemies and bosses by playing cards you have collected. You gain new cards as rewards from combat. With 100's to collect you can build a strategic deck of cards that complement each other.
- Difficulty: Gameplay modifiers can adjust the difficulty. Turn-based gameplay also helps with fatigue and reduces pressure.
- Reading: There is a lot of reading and the text is quite small.
- Controls: You can remap all keys on PC and play with keyboard and mouse. Cards stay selected without holding buttons. No holding and dragging required.
- Image calibration: You can turn off screen shake. The colours and indicators for attacking are clearly depicted. There is no colour blind mode.
- Audio calibration: No audio cues without corresponding visual prompt. No spoken narrative without text. Separate levels for game audio and music.
Slay the Spire has 6 accessibility features for Difficulty which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress. This avoids being forced back to the start of a level, or checkpoint when you fail a particular challenge.
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If you want to play Slay the Spire, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
Slay the Spire has 1 accessibility feature for Getting Started which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance During Play
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.
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If you want to play Slay the Spire, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
Slay the Spire has 2 accessibility features for Reading which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student would appreciate.
Any Speech has Subtitles: All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
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If you want to play Slay the Spire, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
Slay the Spire has 3 accessibility features for Navigation which deal with how the game provides guidance and assistance to navigate its worlds and spaces.
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also states which missions can't be attempted because you do not have the appropriate items yet.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
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If you want to play Slay the Spire, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
Slay the Spire has 10 accessibility features for Controls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Additional gestures may be required for games played with a screenreader like VoiceOver.
One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture.
Motion Controls Not Required: You don’t need motion controls to play the game.
Can customise the controls for the game as follows:
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the direction stick which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Vibration Optional: Controller vibration not used in the game or you can disable it.
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If you want to play Slay the Spire, but it doesn't offer the Controls accessibility features you require, this similar game extends the Controls accessibility:
Slay the Spire has 6 accessibility features for Visual which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast, or has a slider to make this the case.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action.
Similar Games With More Accessibility Features for Visual
If you want to play Slay the Spire, but it doesn't offer the Visual accessibility features you require, this similar game extends the Visual accessibility:
Slay the Spire has 1 accessibility feature for Audio which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Slay the Spire, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
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