We've documented 21 accessibility features for Sneaky Sasquatch, including Large Subtitles, Large Text, No Button Combos, One Tap Targeted and Play Without Hearing. Its accessibility is strongest in Reading and Visual but it also has features in Controls, Getting Started, Navigation and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Sneaky Sasquatch accessibility 2 years ago. It was re-examined by Andy Robertson and updated 2 years ago.
Accessibility Notes
As most of the controls and aims are conveyed through simple diagrams and symbols, there is very little text in the game. What text there is is quite large and always contrasts well with the backdrop, which is normally a text box or a speech bubble.
As the map is 2D, you only ever have to go left or right (and occasionally up and down a short distance), making navigation a simple task. There are paths that lead to each new area, and these are large and hard to miss. The game is generally bright and different elements contrast well.
Game Details
Release Date: 30/07/2019, updated in 2022
Out Now: Apple TV, Mac and iOS
Skill Rating: 5+ year-olds
Players: 1
Genres: Action, Adventure (Collecting, Role-Play, Stealth and Traversal)
Accessibility: 21 features
Components: 2D Overhead, Cartoon, Day and Night, Hand-Made and Open World
Developer: Rac 7 Games (@Rac7Games)
Costs: Purchase cost
Controls
We've documented 3 accessibility features for Controls in Sneaky Sasquatch which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Targeted: Can play with touchscreen, tap in specific locations.
Button Combinations
Specific button operation required to play
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Similar Games With More Accessibility Features for Controls
If you want to play Sneaky Sasquatch, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Morgan: Metal Detective (13 Controls Features)
- Am I The Baddie? (8 Controls Features)
- Lil Gator Game (8 Controls Features)
- Slime Rancher (8 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Sneaky Sasquatch which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Sneaky Sasquatch, and offer accessibility features for Difficulty:
- Bug Fables: The Everlasting Sapling (2 Difficulty Features)
- Rain on Your Parade (2 Difficulty Features)
- Ankora: Lost Days (1 Difficulty Feature)
- Fancade (1 Difficulty Feature)
Getting Started
We've documented 3 accessibility features for Getting Started in Sneaky Sasquatch which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Sneaky Sasquatch, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Morgan: Metal Detective (9 Getting Started Features)
- A Monster's Expedition (9 Getting Started Features)
- My Friend Peppa Pig (8 Getting Started Features)
- Go Vacation (8 Getting Started Features)
Reading
We've documented 6 accessibility features for Reading in Sneaky Sasquatch which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Navigation
We've documented 2 accessibility features for Navigation in Sneaky Sasquatch which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Menus Don't Wrap: Menus don't wrap and stop the cursor at the bottom of the list if you press down. Or menus do wrap but make it clear that you are back at the top of the list with sound or narration.
Similar Games With More Accessibility Features for Navigation
If you want to play Sneaky Sasquatch, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Am I The Baddie? (5 Navigation Features)
- Morgan: Metal Detective (4 Navigation Features)
- Spilled (4 Navigation Features)
- Ankora: Lost Days (4 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Sneaky Sasquatch which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Visual Distractions
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank. This includes the absence of other movement elements in the background that might distract or confuse the action. Where foreground contrast is high, this includes games with some movement in the background that doesn't make it overly difficult to distinguish what is happening.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Similar Games With More Accessibility Features for Visual
If you want to play Sneaky Sasquatch, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Good Pizza, Great Pizza (8 Visual Features)
- Am I The Baddie? (7 Visual Features)
- Animal Crossing: New Horizons (7 Visual Features)
- Pok Pok Playroom (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Sneaky Sasquatch which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Sneaky Sasquatch, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Lego Duplo World (3 Audio Features)
- Lil Gator Game (3 Audio Features)
- Pok Pok Playroom (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and Ben Kendall