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Star Wars:
Knights of
the Old
Republic
10 Accessibility Features

We've documented 10 accessibility features for Star Wars: Knights of the Old Republic, including Large Subtitles, Large Text, Adjust Speed, Partially Voiced and Moderate Reading. Its accessibility is strongest in Getting Started and Reading but it also has features in Controls to reduce unintended barriers.

This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.

Star Wars: Knights of the Old Republic (KOTOR) is a series of hard narrative-driven role-playing and combat games set in the Star Wars universe, 4000 years before Luke Skywalker and the Empire. You fight enemies and discover secrets by talking to the characters you meet on your way. The choices you make affect your ability to wield the light and dark sides of the force, who you meet along your journey and much more. Everything, even down to the ending, is dependent on your choices. A remake, developed by Aspyr, was announced in September 2021.

DetailsGame Details

Release Date: 15/07/2003, updated in 2021

Out Now: Android, Mac, PC, Switch, Xbox and iOS

Skill Rating: 11+ year-olds

Players: 1

Genres: Adventure, Role-Play (Action, Fighting, Narrative and Puzzle)

Accessibility: 10 features

Components: 3D Third-Person

Developer: Obsidian (@Obsidian)

Costs: Purchase cost

 

ControlsControls

We've documented 2 accessibility features for Controls in Star Wars: Knights of the Old Republic which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Can play with the following:

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Can play with the following:

Mouse and Controller: Can play with mouse and controller simultaneously.

 

Similar Games With More Accessibility Features for Controls

If you want to play Star Wars: Knights of the Old Republic, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:

DifficultyDifficulty

We haven’t documented any accessibility features for Difficulty in Star Wars: Knights of the Old Republic which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Star Wars: Knights of the Old Republic, and offer accessibility features for Difficulty:

Getting StartedGetting Started

We've documented 4 accessibility features for Getting Started in Star Wars: Knights of the Old Republic which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Assistance Getting Starting

These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.

Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.

View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.

Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.

Assistance For Progressing

These features aid your progress through the game offering different ways of maintaining your progression.

Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.

 

Similar Games With More Accessibility Features for Getting Started

If you want to play Star Wars: Knights of the Old Republic, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:

ReadingReading

We've documented 4 accessibility features for Reading in Star Wars: Knights of the Old Republic which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.

Reading Level

How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.

Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.

Text Visibility

Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.

Subtitles

Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.

Voice Acted

Some Dialogue is Voice Acted: Some of the game dialogue and narrative is voice acted. This reduces the pressure on reading all the dialogue text, although not everything is provided audibly.

 

Similar Games With More Accessibility Features for Reading

If you want to play Star Wars: Knights of the Old Republic, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:

NavigationNavigation

We haven’t documented any accessibility features for Navigation in Star Wars: Knights of the Old Republic which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Star Wars: Knights of the Old Republic, and offer accessibility features for Navigation:

VisualVisual

We haven’t documented any accessibility features for Visual in Star Wars: Knights of the Old Republic which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. The following games are similar to Star Wars: Knights of the Old Republic, and offer accessibility features for Visual:

AudioAudio

We haven’t documented any accessibility features for Audio in Star Wars: Knights of the Old Republic which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. The following games are similar to Star Wars: Knights of the Old Republic, and offer accessibility features for Audio:

System Accessibility Settings

In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:

Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
 
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
 
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
 
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
 
Read more about system accessibility settings.

VSC LogoAccessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall


Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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