Staxel Accessibility Report
We've documented 34 accessibility features for Staxel in the Difficulty, Getting Started, Reading, Navigation, Controls, Visual, Audio and Communication areas to aid enjoyment of the game for different players. This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.Staxel is a strategy farming game. It looks like Minecraft and has block building tools that are similar. However, this is a farming game more like Stardew Valley rather than open-world adventure. There are no monsters or dangers you find in other games. This is an experience about playing your role in a community and developing a business to grow your farm.
Text is generally clear. Characters animate to show mood.
There are no directional cues in the game but you can view an extensive map to help you navigate.
You can remap the controller on PC but currently, you can't remap Switch controller.
Short button holds for many tools (less than a full second) provide most efficient use, but are not required and you can perform the same action with a few individual button inputs (at any speed). Alternatively, with many tools, short button holds can be used to reduce the number of individual button presses needed to accomplish a task.
We've documented 6 accessibility features for Difficulty in Staxel which deal with how you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Unfailable: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called "God Mode".
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress. This avoids being forced back to the start of a level, or checkpoint when you fail a particular challenge.
We've documented 2 accessibility features for Getting Started in Staxel which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance During Play
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Similar Games With More Accessibility Features for Getting Started
If you want to play Staxel, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility:
We've documented 5 accessibility features for Reading in Staxel which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Large Clear Text: Text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen.
Large Clear Subtitles: Subtitles are large and clear, at least 1/20 (46 pixels on 1080 screen) the height of the screen, or can be adjusted to be. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Speaker Indicator: Textual captions indicate who is speaking. This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
We've documented 4 accessibility features for Navigation in Staxel which deal with how the game provides guidance and assistance to navigate its worlds and spaces.
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also states which missions can't be attempted because you do not have the appropriate items yet.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Navigation
If you want to play Staxel, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
We've documented 9 accessibility features for Controls in Staxel which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
Can customise the controls for the game as follows:
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Vibration Optional: Controller vibration not used in the game or you can disable it.
You can adjust
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
We've documented 6 accessibility features for Visual in Staxel which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Colourful Contrasting Palette: Game uses generally high contrast and bright visuals, or has a slider to make this the case.
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Option to reduce motion sickness in 3D games. This includes the ability to disable motion blur, depth of field and field-of-vision effects. It also includes games that don't have these movement elements in the first place.
We've documented 2 accessibility features for Audio in Staxel which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game. This enables you to tailor the most important sound levels to ensure you can hear them.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Staxel, but it doesn't offer the Audio accessibility features you require, this similar game extends the Audio accessibility:
We've documented 1 accessibility feature for Communication in Staxel which deals with how you can communicate with other players in the game and what options are available to customise and control this interaction.
Player-to-Player Online Communication
This is how players communicate with each other in online games. This can be to plan strategy, chat as they play or co-ordinate resources.
Text Chat: Chat to other players by typing text.
Similar Games With More Accessibility Features for Communication
If you want to play Staxel, but it doesn't offer the Communication accessibility features you require, this similar game extends the Communication accessibility:
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
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